Tremendous job John - thanks very much! This is by far the most realistic implementation of Mosport that I've seen yet - right down to the way the car sways at speed on the back straight. About the only thing missing is the compression point half way through turn two although I'm not sure that's something that can be properly conveyed through a sim wheel. I can't wait to try this out in VR - I suspect it will be the next best thing to being there.
Regards,
ps.
Regards,
ps.