@Johnr777 I'll start up by saying that I have a special connection with this track. Drove it first in GPL, I hated it. Simple reason why: it was a nightmare! So scary, all those elevation changes, all those braking points and gear-shifting to be done while cornering and going downhill...Brrrr! Then I said to myself, "try and get better at it". After I lapped and lapped around I actually got better and it quickly became one of my favourites. With a fast car, you can never rest easy. After a race you end up tired, but incredibly satisfied (given you didn't crash somewhere along the road
).
I got so affectionate to it that I even worked on an update for it in GPL, with the precious help of a couple friends.
Now, given this long, self-acclamatory piece, let's get to your work
Awesome!
Clearly, it is not finished. Some bits and bobs need to go into place but it feels great so far.
There are just a couple issues I have: the pit walls textures look a bit too flat. They need more depth. The asphalt also, while I understand that it is based on data evidence, looks (
not feels, beware!) a bit dull too, but most of all it makes for some weird contrast with the black patches, which also show their poligons in more than a few points. These are my two remarks, everything else (given its current beta state) is A-Okay