Oh nice, I'll admit I havent spent too much time on these effects...@Johnr777 OK, I've fallen into the rabbit hole and been faffing about a bit more, so have added some further tweaks to the campfire smoke. Apologies if you feel this is treading on your toes or anything, that was never the intention. Just fettling, and not trying to compromise your artistic intention or anything. Feel free to call me a cheeky bastard, I won't be offended...
I increased the size and intensity of the smoke a little to compensate for it's lower 'trajectory' as it now rises under heat (as opposed to pressure), and lowered the source of the smoke to be closer to the heart of the fire rather than above the flames as previously.
Anyway, give these values a go if you're so inclined. I'd be interested to hear your thoughts.
(note: there's a fourth campfire with no smoke at all, so I left that one as it is. It might be burning smokeless fuel )
Code:[SMOKE_...] POSITION=-46.6079, -19.2339, -192.186 DIRECTION = 0, 1, 0 SPEED = 3 SIZE = 0.6 COLOR = 0.5, 0.5, 0.5, 0.5 SPREAD = 0 INTENSITY = 0.095 [SMOKE_...] POSITION=-714.8, -7.9382, -436.838 DIRECTION = 0, 1, 0 SPEED = 3 SIZE = 0.6 COLOR = 0.5, 0.5, 0.5, 0.5 SPREAD = 0 INTENSITY = 0.095 [SMOKE_...] POSITION=25.3217, -23.5054, 98.3014 DIRECTION = 0, 1, 0 SPEED = 3 SIZE = 0.2 COLOR = 0.5, 0.5, 0.5, 0.5 SPREAD = 0 INTENSITY = 0.095
(I know campfire smoke is a tiny detail in the grand scheme of things and in the context of the overall environment, but you know what it's like when a tiny detail gets its hooks into you. It's an itch that just begs to be scratched).
I'm working on a small update to fix some issues with the vanilla version as well as a couple of tweaks with the CSP stuff... wouldnt mind including your tweaks. Do you have a comparison video or a gif of the new smoke? Not home ATM.