Sounds the same as my issue.I clicked on start engine, it loads for 3 seconds and then sends me to main menu
Sounds the same as my issue.I clicked on start engine, it loads for 3 seconds and then sends me to main menu
Post the log.txt file pleaseSounds the same as my issue.
Followed your advice to the other guy and downloaded this shader https://www.racedepartment.com/downloads/perpixelmultimap-with-emissive-map.22791/Post the log.txt file please
Thanks BenJohn, another great entry here in track modding. Thanks so much for this gift. Supremely high quality work, looks better than I dare say most of the Kunos tracks.
can U send I pic of the folder that has the shader? I’m so confusedFollowed your advice to the other guy and downloaded this shader https://www.racedepartment.com/downloads/perpixelmultimap-with-emissive-map.22791/
It's working now. Thanks! Looks great btw
And also where I put the shaderThanks Ben
I installed the thing but I don’t know what I need from the file and which folder to put it intoFollowed your advice to the other guy and downloaded this shader https://www.racedepartment.com/downloads/perpixelmultimap-with-emissive-map.22791/
It's working now. Thanks! Looks great btw
There has to be a basic understanding of unzipping files and being able to understand folder structures. Otherwise installing mods is not in your future...can U send I pic of the folder that has the shader? I’m so confused
Shaders folder goes inside the system folder.........What did I do wrong
Great, enjoyThx it works now, sry for all the trouble
Thanks for the feedback and review!Came back after trying it out some more. This is next level. I mean I was at Mosport this past weekend for a driving school. So I have a vivid memory of the track and wow does it feel real. The line coming into turn 5a and all the way to the back straight is identical. Hats off to the chef
Data is a beautiful thing.Came back after trying it out some more. This is next level. I mean I was at Mosport this past weekend for a driving school. So I have a vivid memory of the track and wow does it feel real. The line coming into turn 5a and all the way to the back straight is identical. Hats off to the chef
@Johnr777 OK, I've fallen into the rabbit hole and been faffing about a bit more, so have added some further tweaks to the campfire smoke. Apologies if you feel this is treading on your toes or anything, that was never the intention. Just fettling, and not trying to compromise your artistic intention or anything. Feel free to call me a cheeky bastard, I won't be offended...@Johnr777 Thanks very much for the updates. I love all the little details like the animated crowds, cars and campfires, they really do add life to tracks and help tremendously with immersion in VR.
Re the three campfires, it looks a little to me like the smoke is getting released under pressure, like steam from a pipe rather than just rising naturally from campfire heat. I've been playing with the config and found that in the [SMOKE_...] setting, SPEED = 3 (the original setting was SPEED = 25, I think) makes it rise more naturally and dissipate more realistically in the breeze, to my eyes at least. Maybe give it a go and see what you think?
Thanks again for such a fantastic track and for injecting so much atmosphere into it. Top job sir.
[SMOKE_...]
POSITION=-46.6079, -19.2339, -192.186
DIRECTION = 0, 1, 0
SPEED = 3
SIZE = 0.6
COLOR = 0.5, 0.5, 0.5, 0.5
SPREAD = 0
INTENSITY = 0.095
[SMOKE_...]
POSITION=-714.8, -7.9382, -436.838
DIRECTION = 0, 1, 0
SPEED = 3
SIZE = 0.6
COLOR = 0.5, 0.5, 0.5, 0.5
SPREAD = 0
INTENSITY = 0.095
[SMOKE_...]
POSITION=25.3217, -23.5054, 98.3014
DIRECTION = 0, 1, 0
SPEED = 3
SIZE = 0.2
COLOR = 0.5, 0.5, 0.5, 0.5
SPREAD = 0
INTENSITY = 0.095