The best place is across from the pits, they setup a jumbotron with race TV.When I went for the IMSA races in 2019, it was busy. But people seem to hang out more in the paddock and camping grounds.
The best place is across from the pits, they setup a jumbotron with race TV.When I went for the IMSA races in 2019, it was busy. But people seem to hang out more in the paddock and camping grounds.
The best place is across from the pits, they setup a jumbotron with race TV.
Nah... at the top by the food/beer vendorBlasphemy! The best vantage point is in the infield, at the bottom of turn 2 exit.
Too many people thereNah... at the top by the food/beer vendor
nah, don't change anything. Instead find out why it appears dark. Are you using a custom filter? Have you turned exposure down? (Page up/down on keyboard, leave it at 100.) Maybe a CSP problem? Nuke the old version by deleting the extension folder and the dwrite.dll file in your assettocorsa install folder, then install newest version manually..the track appears very dark to me. any way i can fix that? editing exposure values in cameras files, maybe?
... wow i just saw real photos... night and day difference
Not in the downforce era. Moss is still a great spot.Blasphemy! The best vantage point is in the infield, at the bottom of turn 2 exit.
I'd actually argue that it wasn't ruined until the runoff was paved right up to the edge of the circuit. That made me sad.Not in the downforce era. Moss is still a great spot.
Sounds don’t work in my track? Or are you talking about your own project?Johnr777
Hi, thank you the circuit! Can you help me how to enable the trackside sounds (crowd, announcer, etc...)?
I was talking about this track, I do not hear the sounds. I saw the ini and the bank file too, but I do not know how to enable it. Do I have to do something in the CM/CSP? I am planning to add trackside sounds to all track I play on. Just like I do in Automobilista or rFactor 2. Because without them the track environment feels empty. So I would be really grateful if you can help me out.Sounds don’t work in my track? Or are you talking about your own project?
No, I did not hide the spectators. I can see them, but I can not hear anything from the ambient.Just a random guess: are you in any racing mode without spectators? Without them, their sounds won't work either.
Are the ambiens souds can be heard only outside cam views, or inside cockpit views too?Sounds don’t work in my track? Or are you talking about your own project?
When I did the sounds for Mosport, I used FMOD differently, not in a good way... Sounds work, but can only be heard on external views, not when in the cockpit. You dont have to do anything differently, just install the track with the extension folder, as is.Are the ambiens souds can be heard only outside cam views, or inside cockpit views too?
Thank you! Do you know a track where the ambient sounds work in the cockpit views too? Or a method how to implement this? In Automobilista is easy to make, and hearing the crowd and announcer in the cockpit during race gives a huge immersion to me.When I did the sounds for Mosport, I used FMOD differently, not in a good way... Sounds work, but can only be heard on external views, not when in the cockpit. You dont have to do anything differently, just install the track with the extension folder, as is.
https://assettocorsamods.net/threads/additional-track-sound-with-csp.2058/Thank you! Do you know a track where the ambient sounds work in the cockpit views too? Or a method how to implement this? In Automobilista is easy to make, and hearing the crowd and announcer in the cockpit during race gives a huge immersion to me.