Modding Requests Thread

Mod Request: AI Braking Later

I would like to ask any modder if they can make a mod for every track in which the AI brake later so I can have fun battles with them (them overtaking me, and not easy for me to overtake). I dont think this will be such a large mod just changing braking points.

Thanks
 
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i have tried many code changes to make the ai not get out braked all the time.. I think thats why CM havent done it, it cant be done to a whole extent. However. Even though i use true to life 2013 myself, ive found the AI driver config, from this mod

http://www.racedepartment.com/forum/resources/f1-2013-realism-mod.96/

gives a improvement to ai, in these situations. Ive checked the code and its identical to the current file so it can be used..

Try it and let me know,, i found it better than anything out there so far. :)

Im sort of tempted to put a compilation mod together of all the resources i have, so its in an easy to get zip.. But not sure how the authors will feel about that. Obviously i wouldnt take credit. Its just that i have made some changes which took time, and would like others to experience as well. Hence a few T2l tweak mods by myself. :)
 
Mod Request: AI Braking Later

I would like to ask any modder if they can make a mod for every track in which the AI brake later so I can have fun battles with them (them overtaking me, and not easy for me to overtake). I dont think this will be such a large mod just changing braking points.

Thanks
We have a request sticky thread, your thread has been merged with that thread.

http://www.racedepartment.com/forum...is-forum-work-how-to-upload-some-rules.73612/
 
Sorry if this has already been discussed but I can't seem to find it, maybe I'm just a bad searcher but I tried!

Is there a mod yet that removes the driver name from the side of your car? Nothing drives me more insane than changing my view in career mode to see another drivers name on the side of it. And if this isn't out yet then I humbly request it!
 
Sorry if this has already been discussed but I can't seem to find it, maybe I'm just a bad searcher but I tried!

Is there a mod yet that removes the driver name from the side of your car? Nothing drives me more insane than changing my view in career mode to see another drivers name on the side of it. And if this isn't out yet then I humbly request it!
Go to cars/**2/livery_main/textures_high (and textures_low too)/in the .pssg file export **2_main.tga.dds, open with PS, or paint.net, remove the old driver name, and add your driver name. Then import the new .dds file back into the .pssg file (make sure to have the old .dds file shown in Ryder's PSSG editor before doing this) :thumbsup:
A bit complicated, but I like to complicate stuff :p
 
Go to cars/**2/livery_main/textures_high (and textures_low too)/in the .pssg file export **2_main.tga.dds, open with PS, or paint.net, remove the old driver name, and add your driver name. Then import the new .dds file back into the .pssg file (make sure to have the old .dds file shown in Ryder's PSSG editor before doing this) :thumbsup:
A bit complicated, but I like to complicate stuff :p

Perfect thank you! And no not complicated at all, I'm pretty competent with that sort of thing. Thank you so much, I wish I would have realized it was that simple haha...

Will using any graphical mods effect this at all?
 
Mind if someone can remake these for F1 2013 please?
ferrari_f138_by_hanmer-d66e0z1.jpg

red_bull_2013_by_hanmer-d6oinfm.jpg

mclaren.jpg
 
Hello everyone,
My son who is 8 and a half years practice karting and I would make him his helmet to F1 2013.
who could realize this helmet for gaming
I can send photos of the helmet no worries.
In advance thank you

 
Aww man, that's bad news.

So, just asking, but what's changed from F1 2012 to this?
Basically the texture layouts are changed. They are done based on mirroring. This means that less logos, less stripes (which will be mirrored to the other side) and also lot of parts are connected to each other so you don't really have a freedom at skinning unlike with 2012 game where you could skin onto every single part of the car.
 
Basically the texture layouts are changed. They are done based on mirroring. This means that less logos, less stripes (which will be mirrored to the other side) and also lot of parts are connected to each other so you don't really have a freedom at skinning unlike with 2012 game where you could skin onto every single part of the car.
Why would Codemasters go to the effort of doing that if skinning was one of the more popular aspects of the game?
 

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