Verify intergity of game cache (Steam)stupid thing is that these are the only ones i dont have a backup for because im dumb
Edit: what if i installed another cars file if its an original?
Verify intergity of game cache (Steam)stupid thing is that these are the only ones i dont have a backup for because im dumb
Edit: what if i installed another cars file if its an original?
Verify intergity of game cache (Steam)
I'm telling you what to do, you don't need to reinstall the whole game. Just properties (I think)/Verify, and it will verify, update, and it's done. The original game is backyea, i just found the original williams and installed it, has the same issue. im going to uninstall completely and reinstall the game i guess. is that my only option? im pretty far into a very good season and i would hate to kill it.
I'm telling you what to do, you don't need to reinstall the whole game. Just properties (I think)/Verify, and it will verify, update, and it's done. The original game is back
Probablyunderstood. didnt know what you meant untill i look in the menu's on steam. thanks, ill let you know the result.
If this works, will the new skins install?
Probably
idc about your 1992 mod, mateI said I'm making a 1992 mod several times, and it includes the classic liveries. So... yes
This is a pad game so I don't see a problemcan you make an update regarding the tyre ware.it is too much ,especilly for the gamers who use the keyboard and the pad joystick>>>it is almost impossible to complete a career race without stopping one extra time in the pit which ruins the race.
Go to vehicle_livery, and change those generics to generics_c0idc about your 1992 mod, mate
but I would care to find out how to fix the AI has two reartyres now but the player has not *weird* when replacing a 2013 car with an 80s car
Also: Why is the AI 70% faster than me, when all have the same car and .ctf. I am sitting in a Red Bull so speaking of database I shouldn't be overtaken by every car like I'm standing :?
It appears, the .ctf files perform different in 2013 season than in real classic mode and the cars have still KERS (lol) - I also forgot to set the setup for more speed but still I am 4sec slower than my teammate
Ok, thanks. What are all the other generics for _c1 - _c4 and _88, _92?Go to vehicle_livery, and change those generics to generics_c0
And to disable KERS, f1teams, there is a bar "has_kers", just untic that
GenericS _c0 - _c4 are the classic tyre textures, which you need on these WilliamsesOk, thanks. What are all the other generics for _c1 - _c4 and _88, _92?
That's not what you need_88, _92?
Change to c1?Edit: Changing generics to generics_c0 results in cars having no tyres.
I think you need to replace the originals with classic engine sounds (renamed)Also, is there a way to see which team uses which audio bundle (engine)?
Err did you mean I shall change generics_c0 to generics and not opposite? Cause when I change generics then no cars have tyres, when the classic carfolders are now 2013 carfolders.GenericS _c0 - _c4 are the classic tyre textures, which you need on these Williamses
That's not what you need
Change to c1?
No, generics to generics_c0. Snd to fix the no tyre problem, change the "generics_postfix_file_string" from empty to "c0_"Err did you mean I shall change generics_c0 to generics and not opposite? Cause when I change generics then no cars have tyres, when the classic carfolders are now 2013 carfolders.
Yes. What did you think I mean?ah, you mean database
As I was within the cars' folder generics ... I wondered about vehicle_livery.
Well, it's still very early in the morning, haha.
So I see c0, c1, c2, c3 are all the same: Goodyear and c4 is Bridgestone, None of the 80s use c4 I hope, else it will conflict later again.
I don't know what's wrong then...Hm, most of the teams have c1 entry, so I better change generics to c1 as I want to put all 80s later in the 22 grid. The one now was just a test if it works
hm c0 teams are the only ones not having "use_shared_tyres" ticked, what's that for, I wonder.
Edit: As I thought, using c1 for all results in having two fronttyres for c0 teams. So it will be the same when I set all to c0. Well, then I have to make sure I set the teams to the right generics.
Edit2: So I set it to c0 and it still has two tyres ...