Explain this question a bit... I'm not English too, so I can't just read badly asked questionshow to accelerate change wheels? 2-3 sec?
Explain this question a bit... I'm not English too, so I can't just read badly asked questions
Sorry, but no. That's hidden in the .exe filleFaster pitstop
Faster pitstop
Open database.bin with
EGO Database Editor
http://petar.outer-heaven.net/downloads/
go to f1teams,
column pitstop_highest_range and pitstop_lowest_range; I have set both -0,85 and my pitstop is about 3", if set in the range -0,85 \ -0,99 probably it could be faster, but not yet tested.
↑Tophercheese said: ↑
puffitheone
So just to clarify, a Negative number in pitstop_lowest_range = faster stop?
And if the number in pitstop_highest_range = mistake probability?
Negative number in pitstop_lowest_range = faster stop.................Yes
pitstop_highest_range...........the same number like in lowest_range-perfect stop.If you change the number to higher value than the crew make sometimes mistakes.
Excample: perfect stop under 3sec
lowest_range -0,85
highest_range -0,85
varying stop
lowest -0,85
highest -0,3 or higher
That's why I said it's the .exe filedid not work :/
that is, you can not do anything?That's why I said it's the .exe file
NO! Chargingcar, ML, w1n1x they all said pitstop times can't be modifiedI think that we just need someone who knows it perfectly to go and do it, and post the mod here. With different files for different speeds. I'd prefer closer to 2.3's with the fastest cars and 3.2's for the slower ones. Unless you can take some pictures or make a video tutorial...
Well, then it's up to us to do the most difficult mod in the communityNO! Chargingcar, ML, w1n1x they all said pitstop times can't be modified
One is for player, one for AIIs There Any different Beetwen Balance ctf. file and Tracks ctf. file?
Balanced ctf file is car's file performance for AI and Tracks ctf file is for player. if you only alter the balanced file and not the tracks ctf file, when you driving the car it won't make any difference when you driving it. but it would make a difference if want to make some AI driver(s) stronger/weaker. alter AI performance + alter balanced ctf = stronger/weaker (result may be vary). but if you want a great performance when you driving a weak car, just alter the tracks ctf files.Is There Any different Beetwen Balance ctf. file and Tracks ctf. file?
strange , It works fine for medid not work :/
strange , It works fine for mestrange , It works fine for me
Strange, it doesn't work fine for mestrange , It works fine for me
There are grip mods already availableI'd like to disable wheel spin. Any options? Values?