Modding Questions Thread

Anyone have any clue where the file is to adjust the lighting in the wind tunnel, where your car is on the selection screen. It just appears toooooo bright to me, want to dim it down a little without just doing through the games gamma settings.

tweaking the alpha in \F1 2013\tracks\frontend\frontend_track\postp_frontend_track.pssg will affect the wind tunnel lights.

But I have not any good results yet with this. Have not given much time to test it further.

Hope you could find a good tweak for it.
 
Just wondering, is there any way at all that someone could mod F1 2013 to accet manual ears? Even if just mapped to keyboard numbers or such, it's easy enough to get a gated shifter to act on keyboard keys.

I have no illusions about using an actual clutch, but I find it really unrealistic to shift a 870"s F1 car with paddle shifters.

Actually, I usually use my stickshift set to sequential, but a eal Gated shifter would make it so much more realistic.
 
Well from what I can make out, the extra detailing on the helmets this year are stored elsewhere. It is still basically the same helmet as last year, but with added bits....vents, fins etc.

I've just reversed my idea, taken a bespoke helmet texture from 2013 and applied it to my 2012 helmet model and it fitted perfectly. This means if you change the helmet model for the bespoke helmets, all of the texures will not fit correctly as the base model will now be wrong.

I don't know if this has been discussed any further, but the modder created helmets from 2012 fit fine onto the non-career (Driver's) ones in 2013, that much I know. I currently have Vettel wearing your Red Baron helmet and everything appears fine. I spent a while going through the camera angles and paid attention to the cut scene with Seb celebrating after a win (I drove epically;)) and all appears to be in place.

The only ones that look a little strange that I can see are the Schuberth helmets where the 2012 helmet had 'fake vents' drawn on by the modder, such as Alonso's (I think made by Gerald). Still looks better than 'stock' though.
 
hi, in 2012 i have install ultra high LOD mod, in the 2013 version can install same patch?, for have better defition on the wheel etc i don't use ultra high setting in game but the definition of particle is better than original... thanks!
 
Is it possible to extract files from a .nfs files, i was hoping to mod some of the 90's dlc but i think its protected to stop people filesharing the dlc.
 
Hi , first sorry for my english :D
Who can tell me , where is in " CAMERA XLM " the entry for the t-cam (only) . I want my t-cam modifi like Modmates t-cam's from F1 2012.

Modmates cams for F1 2012 dont work with F1 2013.
 
@ML2166

I think i found a way to extract NFS files into proper folder.

First thing, some files from those NFS are been put Inside Characters/models/1992. So in raceload.jpk, i think if we found and change value to get all content being put in folder like happen with character one, we will be able to get those files.
 
@ML2166

I think i found a way to extract NFS files into proper folder.

First thing, some files from those NFS are been put Inside Characters/models/1992. So in raceload.jpk, i think if we found and change value to get all content being put in folder like happen with character one, we will be able to get those files.
Sorry schifty, don't quite understand what you mean.

Could you pm me with a better description of what you are trying to explain.

Thanks.
 
I don't know if this has been discussed any further, but the modder created helmets from 2012 fit fine onto the non-career (Driver's) ones in 2013, that much I know. I currently have Vettel wearing your Red Baron helmet and everything appears fine. I spent a while going through the camera angles and paid attention to the cut scene with Seb celebrating after a win (I drove epically;)) and all appears to be in place.

The only ones that look a little strange that I can see are the Schuberth helmets where the 2012 helmet had 'fake vents' drawn on by the modder, such as Alonso's (I think made by Gerald). Still looks better than 'stock' though.

Nope the Red Baron doesn't fit correctly.

Already tried them a while back. If you take another look you'll see parts of the Red Bull logo Bull's legs tucked under the rear wing. It is visable but hardly. Trust me....the 2012 helmets do not fit the 2013 driver line up.
 
Nope the Red Baron doesn't fit correctly.

Already tried them a while back. If you take another look you'll see parts of the Red Bull logo Bull's legs tucked under the rear wing. It is visable but hardly. Trust me....the 2012 helmets do not fit the 2013 driver line up.

Really? Damned if I noticed, even in the cutscene. I'll take your word for it though. In terms of t-cam though the Red Bull logo is out of sight, so I'll stick with it for now until something is sorted as it looks a hundred times better than the low-res crap from codies to drive with even if it's not perfect.
 
Having changed the value, 'main_career_round_number' as I did in last years game to create my own race calendar, I thought it okay to add Jerez and Brands Hatch seeing as they work in GP mode.

However, as soon as I check my emails, before the GP at Brands Hatch it crashes. Don't know if it's because I haven't changed the appropriate values in the language file or what? Any help is appreciated...
 
Can someone please tell me where I can find the glove and suit textures? I'm trying to finish my livery mod but I don't know how and where to find the glove textures. Here's a preview:
 
I'm looking to slow down the ai drivers a little in the wet. Just the wet. Does anybody know if editing the wet_weather_ability in the ai_driver section of the database will do the trick and not bugger everything up?

I was looking at changing all of the drivers down a notch, for example Alonso from 0.9 to 0.8. Webber from 0.65 to 0.55 etc. Would that work?
 

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