how do i add the little drivers pic when you enter a quick race?
so i did this, i took all the files from the cars/tr2 folder and renamed them fc2. but now when i go to race with force india my game does not load and it closes...
Guys im sure somebody asked that but didnt find the answer of it but, where can i find the files of ai helmets so i can update em?
All the AI driver helmets are in their respective car teams folder. Livery 0 and Livery 1.
And under characters...models under higtxt......you put the new helmets...Oh so I can't update their helmets by downloading the helmets frm here? If it is like that I guess I can only use these on my career mode.
I'm gonna try thanks.And under characters...models under higtxt......you put the new helmets...
No one has an idea for this?Hi everyone,
I would like to ask if someone of you knows where are the files/values of the AI path/line of the tracks, because I'm gonna tweak it a bit for my own mod
C:\Program Files\Steam\steamapps\common\F1 2012\tracks\circuits\Circuit name\route_0\ai_track and ai_vehicle track files will help youNo one has an idea for this?
Thanks remydeleeuw, waiting for news from Your Team !That are not the lines we're looking for to make a limited drs mod
Our team from the realism overhaul mod knows where to look and thats in the same files as our safety car fix works. The triggers_pit.xml
We're working on it
In 2013, as we know, in qualifying the DRS can be activated exclusively in activation areas of the track laid down by the race direction. Anyone knows how to set values for this mod during the qualifying sessions?
Probably,I think changes are among these rows, but I don't know which are right values:
<rearWingMaxCurvature float="0.01" /> - If you make it to "0.02" for example, the AI will start trying to use the rear wing (DRS) on bigger corners. I prefer to don't touch it because it results in spinning AI's due to DRS.
<rearWingMinSpeed float="25.0" /> - The minimum speed that they activate their DRS on.
<rearWingMinDistanceToNextCorner float="200.0" /> - If you make this value lower (for example 50) the AI's will use the DRS even on a small straights when the next corner is very close. The value is in METERS.
Thanks for the advice!! I have just looked in but... is impossible to understand it!! Do you know, or someone knows, how to read this large amount of numbers?C:\Program Files\Steam\steamapps\common\F1 2012\tracks\circuits\Circuit name\route_0\ai_track and ai_vehicle track files will help you
Use Ryder Bin Xml ConvertorThanks for the advice!! I have just looked in but... is impossible to understand it!! Do you know, or someone knows, how to read this large amount of numbers?