This might be interesting for most people here: https://rogerrogerengineering.com/products/icarus-one
It's the pitch axis for a yoke. It has mounting points for wheel quick releases on both sides, so you when you want to do flight sims, you can mount it to your wheelbase, and then mount a wheel/yoke on the other side.Looks interesting.
I´ve checked the website but still can´t figure what that thing is/does?
As @Enzo Fazzi correctly stated, Ikarus adds the function needed to use your simracing hardware as a yoke for flightsims. It solves the issue that arises when a simracer wants to start flying, where he would either need to drop a lot of money on an entire new simulator or accept the need to replace the hardware everytime you go from racing to flying and the other way around. Also, to state the obvious, this is a product that's perfect for those who wish to use a yoke instead of a flightstick.Looks interesting.
I´ve checked the website but still can´t figure what that thing is/does?
Currently some readjusting the wheelbase is indeed necessary to make it all fit and be comfortable while flying or racing. The goal is to keep developing and make the final size quite a bit smaller compared to it’s current dimensions. How compact it can be is limited to the travel you want to have in a yoke like device like this.Ikarus was founded this year, and other than "will be available soon" there is no estimated delivery date.
It appears that it can mount to an SC2 Pro with a quick release so it doesn't have to change your driving geometry and you could leave a yoke permanently mounted and just remove the whole Ikarus unit when not flying.
It doesn't appear finished since I can't see any USB cable to send pitch data.
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A simple SC2 profile that limits wheel rotation +/- 90 degrees and sets a static friction should work with this. While aileron FFB is technically possible at a future date, the pitch is purely friction based with no chance of FFB.
I don't know how big a compromise the travel is.
Many simulator yokes have a range of about 6" or 150mm of travel. That is the travel of the yoke in Cessnas like I used to I take lessons in decades ago.
The Brunner FFB yoke has a smaller 90mm of travel.
The Ikarus has 76mm travel or about 1/2 of the travel of a yoke IRL.
I'm not sure if 76mm of travel is a deal breaker or not since I don't fly with a yoke.
Thanks for the welcome budHy Jordy,
welcome to RaceDepartment.
As a guy relatively new into Simracing and knowing nothing about Simflying I can´t comment on the technologie.
I was interested and looked at your website which didn´t help.
Could you add a short description what your device wants to achieve and how it works?
Regarding "Dual Use Sim Rigs":
there are several build threads for "Flight/Racing Rigs" here on R.D.
Would you consider contacting me so I could ask you some more questions? You seem like you’re very passionate about the sim hobby’s and I’d love to hear more about the way you’ve setup your rig and how you use it!? If you’re comfortable with that you can reach out to info@rogerrogerengineering.com
btw, what's the project you're working on exactly??? looks interesting!
I could see how that could be done.There have been some nice yokes made with Rhino kits
Me either. Anything I'm interested in flying uses a stick. Except Tie Fighters and at least half of the other ships in Star Wars Squadrons but it's not a normal yoke either. Left/right grips are sticks that stay parallel and pivot at their bases in pitch/roll, while being attached to the mechanism resembling normal yoke Surge/Roll on a center axis. Here's what I was building for that when the games population cratered. Still might though, as my kinematic mockup proved out the concepts of pivot point relations. Had to move things around a tiny bit to accommodate the reality of cross-talk between axis that will easily influence each other if sticking to the game's relations.I could see how that could be done.
FYI, just to be clear, I still don't have any interest in a yoke, but just saw that as an option for people who were interested.