Mr Latte
Premium
I have a full blown version of Soundforge with many more bells and whistles, but I downloaded the Audacity and it worked easily as you suggested.
However getting it to loop cleanly takes an extra step.
I'll need to play with it a bit.
Edit: Actually not sure about that. It appears that some of his loops are not clean. I am wondering if I should make them loops clean so there are no instantaneous changes which is similar to clipping.
Went back to Soundforge because it gives me a Spectrograph view of the waveform being created.
I think I'll clean the wave forms so they loop cleanly. I've taken some and bumped them up to 70Hz or down to 20Hz. Still playing.
I was surprised with the effects you showed how many were using the same 20Hz frequency but in some cases, the effect may of only had a fade/in fade/out applied. So clearly much more potential is possible.
It may be that the default or some user-created effects are quite basic with the usage of simple pure tones. As you pointed out worth trying some options with a bit of experimentation.
Some points to consider that I can put forward.....
Have an effect operate over different 7.1 channels for your BK/TST/EXC configuration would not be that hard within Audacity. This way you could have multichannel sensations for effects but not necessarily using the same frequency (sound sample) output being repeated to all your tactile units. You already seem to of grasped this for the BK/TST and usage of 20/70Hz tones.
With WAV, I believe it's possible to apply more than just simple tones.
So perhaps, worth trying to use snippets of "sound samples" that are made to loop well for effects.
Interesting Possible Scenario:
It would be possible to monitor the audio output from the flight sim for sound elements. So you could, in theory, record a sample for a specific aircraft "Gun Fire". Put that into a DAW as a sound sample and then alter this for tactile. Possibly removing the higher frequencies not needed and boosting the bass.
One useful type of plugin, might be to try a subharmonic processor. This would apply lower bass harmonics to the low frequencies the sound sample already has. When you have a modified "Sound Sample" with boosted bass recorded. Then this could be applied as the recorded effect.
No doubt there are probably lots of free or purchase options for such plugins. Or ways for you to modify the sound sample how you want to adapt it to be used for tactile.
Keep in mind the original recommendation.
Your sound effect can be made up of different frequency or (sound sample) elements within the duration of the effect so that you could apply altered frequencies best suited to each channel or unit. Think beyond the basics of applying the same thing to every active channel.
One plugin I did look at a while back regards added bass extension was "Waves Submarine". Youll find lots of other videos on such tools and maybe other tools like "Avid Pro Subharmonic" and more.
Certainly, ways to be creative or improve things for your flight-sim tactile enjoyment....
Excellent examples highlighted in this video
Nice tutorial on a more affordable option
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