Got RBRPro working with my NLRv3 and G-Belt this morning.
I had to get the right package installed to drive the NPG telemetry turn it on and set up a second UDP port.
I had to point SimCommander to the RBRProUpdate.exe but have it trigger on RichardBurnsRallySSE.exe launching.
The tactile is good, but Peter Winkler gave me a profile he's been working on so par for the course. Not trying to understate that, I think I'm just getting spoiled.
The NLRv3 motion is getting there. I'm still dialing it in a bit, but I've just about got the body motion matching to my eyes what I feel. Nothing was over the top by default.
The G-Belt is giving me better effects than I get in Dirt Rally 2.0. When I brake on gravel I can feel the brake force stuttering like I would expect. The bump effects are better as well. The cornering also seems a be more natural.
I'm pretty impressed with RBR so far in terms of everything working realistically. The advanced Rally school is actually pretty hard. I need to recalibrate my hand brake now. DR2 barely took anything to break the car free, but RBR is more a linear progression, so I will need all of my handbrake for this to work correctly.
Even the clutch engages more believably. I'm just starting to notice things that now are painting a pretty stark contrast to DR2. I swear I can almost feel the clutch engaging. It's uncanny.
The graphics aren't amazing, but they aren't bad. I'm running 120fps in VR at 60% GPU right now with no reprojection so I have no complaints about its efficiency.
FYI, if You decide to take the plunge.
https://www.rbrpro.org/Home/Downloads
In the RBR forum rallysimfans is recommended as being easier to get working
I don't know how the two compare after you get them running. I imagine that the difference is mostly the managing application.