You have to install the folder with the extra shader needed for this track.Really want to try this track , but I still can't get it to load. I have the newest version as of today ( 8.1 ). In CM it just cancels the race. Not sure whats up.
You have to install the folder with the extra shader needed for this track.Really want to try this track , but I still can't get it to load. I have the newest version as of today ( 8.1 ). In CM it just cancels the race. Not sure whats up.
Download the updated versionAi won't leave the pits for me in practice or qualifying, they do race starts fine.
Grass is definitely green IRL
With shader patch seasons and grassfx you can have green grass and dry yellow grass or no grass at all (change is visible in game, no reloading necessary, camera has to be moved a little to redraw the grass). The only thing is the ground/grass base diffuse texture has to be green(ish).
View attachment 335918
The current ground/grass textures for Kyalami seem to be very deseturated so for example grassfx looks like grey hair. Increasing the texture saturation slightly, decreasing the diffuse and ambient shader values for the ground materials a little and tweaking the grassfx config values you can have much better results right now. With more suitable textures you could have the whole season thing working really nice.
And grassfx supports grass growth. This is for example uncut/high grass.
View attachment 335919
cut/low grass
View attachment 335920
My point was that you can have both the normal and the abnormal states. You don't have to choose one specific state anymore.Again, as green as it was during today's race is not the normal state of the track. I'd say one thing a guy pretty much living next to the track will get right is the colour of vegetation
Just tried setting up an MP race. Even though the track UI thinks it has 40 slots, if I try with even 32, nobody can join. Had to set it down to 24 to be usable.
Pit lane issue have been identified and being fixed.Also ... collisions enabled in pit lane.
What, that the two parties who've been working on this track for some time both decided to show them at the IRL event? Not that much of a stretch imo. Things like that are planned quite a long time in advance, there is no correlation between kunos showing there's and Prototype's release.Coincidence?
Ok I believe you because you have 1000 rpm more than me lolWhat, that the two parties who've been working on this track for some time both decided to show them at the IRL event? Not that much of a stretch imo. Things like that are planned quite a long time in advance, there is no correlation between kunos showing there's and Prototype's release.
Because you can watch the entire development of this track over at AC mods and it has nothing to do with the ACC track. It started as an RTB track that was crazy inaccurate (cause RTB = trash). Then it was discovered google scan data could be captured and then the second version was built into this.Ok I believe you because you have 1000 rpm more than me lol
You "worked" for them right, why can't he work for kunos too?