Hi everyone. 0.9.5 Update now available.
Please leave technical help, questions, comments, feedback, and suggestions in the DISCUSSION section.
@Johnr777 has done some extensive under-the-hood work on the track. Thanks, John!
Changelog:
Installation improvements:
* Vanilla AC compatible, no additional shaders required
Optimizations:
* LOD OUT tags on heavy objects to improve FPS
* Summer/Winter layouts - most objects/spectators removed, more of a track day experience. (FPS friendly option)
* Various CSP tweaks implemented
Wet weather:
* RainFX ready
Graphical Fixes:
* Shaders with alpha channels - transparency issues sorted
* Building on the outside of Sunset corner was misplaced over the wall/fence
Graphical Updates:
* Vertex Ambient Occlusion (optix)
* Night lighting improvements
* Animated Ferris wheel and helicopter
* Working windsocks
Sound Updates:
* Custom ambient/race day sounds
Additional Credits:
Thanks to AlleyViper and Rusty from the CSP discord for bug hunting and testing
Kyalami 9 hour track dressing
3 Options now available
Choose in the CM dropdown menu or via track selection menu
Requires 2 additional shaders, (UV Flow and Emissive) which have both been included in the download folder structure.
Thanks to @Johnr777 for the night lighting
IF YOURE NOT USING CONTENT MANAGER OR SHADERS PATCH INSTALL THIS:
https://www.racedepartment.com/downloads/perpixelmultimap-with-emissive-map.22791/
INSTALLATION
CM Users - drop zipped file onto install icon.
Non CM and Non SP users - install the shader in the link above if you dont have it, and then install the track.
IMPORTANT:
DELETE existing version in tracks folder before installing new version if the last version you had installed was 0.8.0. or 0.8.1
---------------------------------------------------------------------------------------
BUILD NOTES:
- Updated Pit Exit position
- Updated AI line and hints file (still wip)
- Texture optimizations
- Optimized track structure refactor
- Minor kerbs update in two off-racing line sections
- Graphics enhancements
- Additional props
- Invalid track surface has very small amount of damping to slightly penalize going off track, tried to make this feel more natural. LMK
KNOWN ISSUES:
- Grass mesh still needs to be cleaned up at kerbs edge, so AI L and R lines will have artifacts in some areas. (AI Linehelper can fix this for now)
- This is the next major task I plan on tackling.
THANKS:
@RowanZa AI hints
@Fanapryde and @ndv99 for corner names
0.8.2.1 Build Notes:
Installation
DELETE exiting version in tracks folder before installing new version.
If youre NOT running Content Manager of Shaders Patch, install this:
PerPixelMultiMap with Emissive map
Adds a 5th slot, txEmissive, to ksPerPixelMultiMap, that's multiplied by the ksEmissive setting. Lets you go from this to this: (artist's conception, not representative of the actual parts of the taillights that are brake-related) To install...www.racedepartment.com
-----------------------------
HOTFIX NOTES:
Incorrect grip level on track
Pits
Pit Entry lane limiter position fixed
Entry and Exit Road markings corrected and updated
Fluctuating pit limiter issue fixed
All functionality related to pits should now be fixed
Yellow Flags
All issues fixed
Surfaces
Track surface update
Invalid track surfaces like grass and gravel no longer dampen car
Seasons
Winter as well as Summer environments
Known issues
AI slow, should be doing 3-4 secs per lap faster at 100%
For now please put AI and aggression at 100%
Pit Exit rev limiter position - not sure where that should be currently, its most likely too far from the pits exit in this build. Anybody with any knowledge of this lmk.
Thanks to:
@LilSki for identifying the cause of the bugs in the pits
0.8.2 Build Notes:
Installation
DELETE exiting version in tracks folder before installing new version.
If youre not running Content Manager of Shaders Patch, install this:
https://www.racedepartment.com/downloads/perpixelmultimap-with-emissive-map.22791/
-----------------------------
Pits
Yellow Flags
- Pit Entry lane limiter position fixed
- Entry and Exit Road markings corrected and updated
- Fluctuating pit limiter issue fixed
- All functionality related to pits should now be fixed
Surfaces
- All issues fixed
Seasons
- Track surface update
- Invalid track surfaces like grass and gravel no longer dampen car
- Winter as well as Summer environments
Known issues
- AI slow, should be doing 3-4 secs per lap faster at 100%
- For now please put AI and aggression at 100%
- Pit Exit rev limiter position - not sure where that should be currently, its most likely too far from the pits exit in this build. Anybody with any knowledge of this lmk.
Thanks to:
- @LilSki for identifying the cause of the bugs in the pits