Kyalami 2016

Kyalami 2016 0.9.5

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Hi everyone. 0.9.5 Update now available.

Please leave technical help, questions, comments, feedback, and suggestions in the DISCUSSION section.

@Johnr777 has done some extensive under-the-hood work on the track. Thanks, John! :)

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Changelog:


Installation improvements:

* Vanilla AC compatible, no additional shaders required


Optimizations:
* LOD OUT tags on heavy objects to improve FPS
* Summer/Winter layouts - most objects/spectators removed, more of a track day experience. (FPS friendly option)
* Various CSP tweaks implemented


Wet weather:
* RainFX ready


Graphical Fixes:
* Shaders with alpha channels - transparency issues sorted
* Building on the outside of Sunset corner was misplaced over the wall/fence


Graphical Updates:
* Vertex Ambient Occlusion (optix)
* Night lighting improvements
* Animated Ferris wheel and helicopter
* Working windsocks


Sound Updates:
* Custom ambient/race day sounds


Additional Credits:
Thanks to AlleyViper and Rusty from the CSP discord for bug hunting and testing
Kyalami 9 hour track dressing

3 Options now available

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Choose in the CM dropdown menu or via track selection menu


Requires 2 additional shaders, (UV Flow and Emissive) which have both been included in the download folder structure.

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IIQSG3a.jpg

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Thanks to @Johnr777 for the night lighting
IF YOURE NOT USING CONTENT MANAGER OR SHADERS PATCH INSTALL THIS:

https://www.racedepartment.com/downloads/perpixelmultimap-with-emissive-map.22791/


INSTALLATION

CM Users - drop zipped file onto install icon.
Non CM and Non SP users - install the shader in the link above if you dont have it, and then install the track.

IMPORTANT:
DELETE existing version in tracks folder before installing new version if the last version you had installed was 0.8.0. or 0.8.1



---------------------------------------------------------------------------------------

BUILD NOTES:
- Updated Pit Exit position
- Updated AI line and hints file (still wip)
- Texture optimizations
- Optimized track structure refactor
- Minor kerbs update in two off-racing line sections
- Graphics enhancements
- Additional props
- Invalid track surface has very small amount of damping to slightly penalize going off track, tried to make this feel more natural. LMK

KNOWN ISSUES:
- Grass mesh still needs to be cleaned up at kerbs edge, so AI L and R lines will have artifacts in some areas. (AI Linehelper can fix this for now)
- This is the next major task I plan on tackling.

THANKS:
@RowanZa AI hints
@Fanapryde and @ndv99 for corner names
0.8.2.1 Build Notes:

Installation
DELETE exiting version in tracks folder before installing new version.

If youre NOT running Content Manager of Shaders Patch, install this:




-----------------------------
HOTFIX NOTES:
Incorrect grip level on track

Pits
Pit Entry lane limiter position fixed
Entry and Exit Road markings corrected and updated
Fluctuating pit limiter issue fixed
All functionality related to pits should now be fixed
Yellow Flags
All issues fixed

Surfaces
Track surface update
Invalid track surfaces like grass and gravel no longer dampen car

Seasons
Winter as well as Summer environments

wd9VePO.jpg


Known issues
AI slow, should be doing 3-4 secs per lap faster at 100%
For now please put AI and aggression at 100%
Pit Exit rev limiter position - not sure where that should be currently, its most likely too far from the pits exit in this build. Anybody with any knowledge of this lmk.

Thanks to:
@LilSki for identifying the cause of the bugs in the pits
0.8.2 Build Notes:

Installation
DELETE exiting version in tracks folder before installing new version.


If youre not running Content Manager of Shaders Patch, install this:
https://www.racedepartment.com/downloads/perpixelmultimap-with-emissive-map.22791/


-----------------------------

Pits
  • Pit Entry lane limiter position fixed
  • Entry and Exit Road markings corrected and updated
  • Fluctuating pit limiter issue fixed
  • All functionality related to pits should now be fixed
Yellow Flags
  • All issues fixed
Surfaces
  • Track surface update
  • Invalid track surfaces like grass and gravel no longer dampen car
Seasons
  • Winter as well as Summer environments

wd9VePO.jpg


Known issues
  • AI slow, should be doing 3-4 secs per lap faster at 100%
  • For now please put AI and aggression at 100%
  • Pit Exit rev limiter position - not sure where that should be currently, its most likely too far from the pits exit in this build. Anybody with any knowledge of this lmk.

Thanks to:
  • @LilSki for identifying the cause of the bugs in the pits
Release Notes:
- Pit lane functionality fixes
- Graphical fixes
- Audio updates

Known Issues:
- Yellow flag when AI cars are in pits


Thanks to:
@Johnr777
@RowanZa
@Mascot

What are you racing on?

  • Racing rig

    Votes: 528 35.2%
  • Motion rig

    Votes: 43 2.9%
  • Pull-out-rig

    Votes: 54 3.6%
  • Wheel stand

    Votes: 191 12.7%
  • My desktop

    Votes: 618 41.2%
  • Something else

    Votes: 66 4.4%
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