Cool i was looking into old ww2 planes to fly but id probably smash them so ill go tanks instead,For RC (Remote Control) Helicopters I use the same transmitter that I use when I fly at the airfield, a Jeti DS-16. View attachment 293581
Cool i was looking into old ww2 planes to fly but id probably smash them so ill go tanks instead,For RC (Remote Control) Helicopters I use the same transmitter that I use when I fly at the airfield, a Jeti DS-16. View attachment 293581
Cool i was looking into old ww2 planes to fly but id probably smash them so ill go tanks instead,
Finally I think the introduction of headsets like oculus quest that can be connected to the PC or be used as is...
My understanding is that the Quest can't be connected to a PC and is purely a standalone system.
Back in 2016, if I had been told where VR is today with Oculus development dead and no interest from big games, I would never have gone aboard the VR hype train. VR is definitely not in a good place compared to how things looked a few years ago.While VR might not be perfect yet, I think it is in a better place now than it has ever been.
I tried VR with first-gen headsets and I wasn't impressed with the resolution or FOV. Both of those things can be done better, but it comes at an increased price, both from the headset itself and GPU. IMO things like resolution cannot fall short if VR wants to succeed, people are used to high pixel densities on their 4K TV's and phones.First, you have an increased user base which is obviously good. Every year more and more people take the leap. I believe if there were places available where you can try VR you would have a much faster adoption. Having recently taken the leap I must say the results far surpassed my expectations. Comparison to 3D Tv's is not accurate imho as those didn't offer a third of the benefits VR does. And they are still used by academia and business. When I was doing stereoscopic reconstruction of images for mapping purposes I used 3D monitors as they were invaluable. I only see AR as an advancement of this and VR as an something else entirely.
A $200 GPU will not work well on basically any modern sims in VR. A GTX 970 is starting to become aged even in single screen mode for the most demanding sims. Playing rF2, ACC or PC2 in VR with a GTX 970 and we are talking about bare minimum settings.Second, it is cheaper than ever to use. We had a spike in GPU prices due to the crypto craze and still the user base increased. When VR came out you needed officially a $350~400 graphic card. Now you need a $200 card new. If you go on eBay you can grab a 970 (which will give you a very good experience imho) for $100. The price of the headsets also halved compared to two years ago which brought more people in to just try.
It may stay, but in what form. The biggest problem isn't adoption, an even bigger problem is the willingness of game developers to actually support it. We are already seeing reluctance from many developers and sometimes it takes aggressive social media campaigning to make them change their mind (Codemasters). This is not indicative of a good situation.In conclusion, I think VR is neither dead nor dying and it is here to stay. I think sims is where it shines and where it has a bigger following. As more experiences are becoming available more mainstream people will come into it.
Well, I disagree. But again, I never expected VR to be the end all be all like some people did. I always thought VR adoption in 2016 was a pioneering effort.Back in 2016, if I had been told where VR is today with Oculus development dead and no interest from big games, I would never have gone aboard the VR hype train. VR is definitely not in a good place compared to how things looked a few years ago.
for me the extra immersion possible offsets any kind of resolution issue. And try and put a phone 2 inches from your face and you will run into the same resolution issues. Again, problem of expectations. Plus, with some SS and MSAA, the image gets quite acceptable quality in the close to mid range.I tried VR with first-gen headsets and I wasn't impressed with the resolution or FOV. Both of those things can be done better, but it comes at an increased price, both from the headset itself and GPU. IMO things like resolution cannot fall short if VR wants to succeed, people are used to high pixel densities on their 4K TV's and phones.
Though I can't speak for ACC or RF2 as I have neither, in PC2 and AC a 970 provides a very solid experience with about mid settings, no PP and some 2x MSAA and SS 1.1 or 1.2. Sure, you can have better with befeer GPUs but the experience is still very good. Again, our expectations were different probably but to be honest, the headset resolution is such a limiting factor that I don't think a 970 or a 1070 will be much different (well, you can use SOL in a 1070 and in a 970 you might struggle).A $200 GPU will not work well on basically any modern sims in VR. A GTX 970 is starting to become aged even in single screen mode for the most demanding sims. Playing rF2, ACC or PC2 in VR with a GTX 970 and we are talking about bare minimum settings.
Or, another way to look at it, the VR community is large enough that made a developer scared of losing sales if they didn't support it. Those are good news.It may stay, but in what form. The biggest problem isn't adoption, an even bigger problem is the willingness of game developers to actually support it. We are already seeing reluctance from many developers and sometimes it takes aggressive social media campaigning to make them change their mind (Codemasters). This is not indicative of a good situation.
I have just build 3.5k PC to run AC in VR at good visual fidelity, mostly because of CPU becoming a bottleneck on the older one, not GPU which is 1080Ti.
Did I say anything about Wal-Mart hmd's? And the only thing to be sorry about in your post was your attempt at strawmaning.I have just build 3.5k PC to run AC in VR at good visual fidelity, mostly because of CPU becoming a bottleneck on the older one, not GPU which is 1080Ti.
Also have 980, but can't imagine even trying it with VR, works like a charm for flat screen though, 1440p Ultra all modern titles and even 4k on some not very demanding, it's mostly limited by memory.
No, I do not agree one can get decent VR experience with $200 GPU or $80 HMD
https://uploadvr.com/cheap-walmart-vr-headsets/, that's just kidding yourself, sorry.
You are saying you can run AC or even PC2 without going into reprojection most of the times on that CPU.I'm running a mini-ITX MB with an i5-4690 16Gb RAM, SSD drives, and 1080Ti and it seems to have no issues running anything in VR that I've thrown at it. The CPU has yet to be a bottleneck with NLRv3 motion & SimHub Shake It tactile & my Rift and Dirt Rally, PC2 or AC. It cost much much less than your PC figure. It's using on MB sound card and network. I'm not saying it has lots of room to spare, but it does well.
I'm waiting for the next gen 7nm Intel CPU's before I bother with an upgrade to my PC.
Well it certainly doesn't sound normal. I have a 6700k and it is not a bottleneck (granted my 980ti is getting long in the tooth). I certainly can have 90 fps (and btw, Sol is a shader patch) if I keep to 1.2 ss (in AC) and msaa 2x but AI prefer the extra clarity of 1.3 d's and msaa x4 and suffer ASW during start (using sol too). For project cars I have as set to 1.1 and msaa 4x.Yes, I have Windows 10 running in background.