Is VR dead?

  • Thread starter Deleted member 197115
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  • Deleted member 197115

Good news for Quest users then.
Not sure if Zuckerberg is happy or not about this development, nor do I care. :D
 
Good news for Quest users then.
Not sure if Zuckerberg is happy or not about this development, nor do I care. :D
Boz (Oculus' Chief Technology Director) was just posting about it with really positive views. Word on the streets is Virtual Desktop still has less compression and better interface but costs $15 whereas SteamLink has lower latency and is free. It's likely Valve will continue to develop theirs and bring it up to par with 3rd party options but atm it only wins convenience awards.
 
Boz (Oculus' Chief Technology Director) was just posting about it with really positive views. Word on the streets is Virtual Desktop still has less compression and better interface but costs $15 whereas SteamLink has lower latency and is free. It's likely Valve will continue to develop theirs and bring it up to par with 3rd party options but atm it only wins convenience awards.
Latency depends what codec and image fidelity you go for with bot vd and steam link?

Are you sure its lower on steam link?

I get around 60 ms with vd going for the codec with the least compression. But can go much lower then that with lower settings
 
Latency depends what codec and image fidelity you go for with bot vd and steam link?

Are you sure its lower on steam link?

I get around 60 ms with vd going for the codec with the least compression. But can go much lower then that with lower settings
I don't use either so I'm basing this off folks doing tests that have been reporting on this. Something like 20ms latency with steamlink vs 40 or so with VD. Most seem to still prefer VD cause it look better though
 
I don't use either so I'm basing this off folks doing tests that have been reporting on this. Something like 20ms latency with steamlink vs 40 or so with VD. Most seem to still prefer VD cause it look better though
Maybe right. I havent used the worst codecs but hasnt seen below 40 ms. I havent fiddled that much but what I found is the steam link actually seem sharper with more detail but seem to aim at lower fps its not fluid where vd I am at 90 fps and silky smooth but softer pictures with vd. Soft in a good way I feel like more aa though less detail in dogmeats fur. But fallout 4 is plenty dark also
Running tethered with my varjo aero

I guess it will vary wildly what people preferr good to have more options.
 
After 4 weeks of use of my quest 3 I’m really surprised how good this headset is.
These pancakes lenses are amazing. Even after 2 hours of racing I have no eyes strain. In 2 hours I didn’t adjusted my headset even once while With my old G2 I found my self adjusting it frequently to find the tiny sweet spot.
 
  • Deleted member 197115

It all makes for a pretty compact PC VR headset, which you might compare to its biggest competition, Bigscreen Beyond
It does not really make it "compact" with all parts sticking out, what an awkward design, could have done better with streamlined full enclosure, instead of pseudo compact ugly contraption. Inside out tracking is a plus, if works.
And $1700 for consumer edition?
ShiftAll. :roflmao::roflmao:
 
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Read something the the other day that jumped out at me.

The CEO of BigscreenVR recently made a comment about pricing for some of their components getting more reasonable after they hit 100,000 headsets and he made it sound like they were well on their way towards making that happen.

Overlapping the Quest 3 launch, that's saying something! Meta will sell millions of the Quest 3, but it's looking like the Bigscreen Beyond is posting some pretty serious numbers for a company other than Meta.

1.8 Million Views in 2 weeks doesn't hurt either.
1702156099510.png
 
Read something the the other day that jumped out at me.

The CEO of BigscreenVR recently made a comment about pricing for some of their components getting more reasonable after they hit 100,000 headsets and he made it sound like they were well on their way towards making that happen.

Overlapping the Quest 3 launch, that's saying something! Meta will sell millions of the Quest 3, but it's looking like the Bigscreen Beyond is posting some pretty serious numbers for a company other than Meta.

1.8 Million Views in 2 weeks doesn't hurt either.
View attachment 712886
At the same time if bsb have been estimating 90% of headsets are ok for customers and 10% are returning because of fit or ipd issues - darn that is 10.000 returns for which a number of those go back again.
I know they are saying that it is fantastic that 90% are going out fitting the customer but that is still a heck of a lot of returns to deal with at those numbers.
 
They are hiring and setting up distribution centers.

However, I do think they were probably too concerned initially about asking people to go to an Optometrist in addition to getting the face scan. From what I can tell most people don't have a problem making an extra trip to an optometrist. They just want to get a good fit.

Last time I checked their discord there were about 1,500 people on there. About 200 had the role of owner, meaning they had their headset. What they are saying is that most people stop visiting the Discord as soon as they get their headset. So there are lots of posts by people waiting for their headset to get there and then they are gone.
 
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Read something the the other day that jumped out at me.

The CEO of BigscreenVR recently made a comment about pricing for some of their components getting more reasonable after they hit 100,000 headsets and he made it sound like they were well on their way towards making that happen.

Overlapping the Quest 3 launch, that's saying something! Meta will sell millions of the Quest 3, but it's looking like the Bigscreen Beyond is posting some pretty serious numbers for a company other than Meta.

1.8 Million Views in 2 weeks doesn't hurt either.
View attachment 712886
The cost of the quest 3 mean it will not sell that much compared to earlier quest headsets. There is mention of a cheaper version pretty much quest 2 with the XR2 Gen 2 SoC for 199$ next year that might be the real hit
 
  • Deleted member 197115

Find iPhone to do face scan, go to optometrist to check IPD, source tracking stations and controllers, figure out audio solution, enjoy long wait after placing order, find 3rd party strap to improve comfort, stuck with no return policy, cannot resell or share with relatives/friends.
Doesn't sound like consumer friendly solution to me, more like something only hard core VR nuts can accept.
Good luck competing with Quest or some other grab off the shelf and go options. 100K units sold sounds like a pipe dream for such individually tailored niche product.
 
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First you are talking about the wrong market. The VAST majority of Beyond owners already have a headset for the family to use. A large number of them already have light houses, for an Index, or Aero, or previous Pimax.

Bigscreen Beyond has a world wide return policy. It does have a 20% restocking fee. Frankly that seems pretty reasonable since they have custom cushions etc...

You say pipe dream, but it appears to be happening...

FWIW, they were very worried about keeping up with word of mouth sales once these were in the hands of many people. The product is taking off in a viral way.

For any inconvenience the final result is definitely worth it. It is by far the best VR experience I've ever had by a margin.
 
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FWIW, I have a 32 minute long YouTube video about the Beyond that broke 2,000 views in 10 days and about 1/3 of the people watch the whole 32 minutes!

I'm not monetized, and I don't have a huge number of people subscribed and yet I received an offer to review another headset and to take part in a VR podcast within 3 days of posting that video. I turned both down.

1702161522540.png
 

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