Is VR dead?

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He starts out saying how on paper this headset makes no sense, but that the experience is somehow much better.


He does mention that with higher resolution he's starting to consider eye tracking a requirement, but he's giving these a pass. In fact he mentions a number of things that he's giving this a pass on and suggests that he probably won't be using this headset for a very long time.

This review explains that the Quest Pro doesn't have the glare of the BSB, and the Quest Pro edge to edge sharpness is better. The BSB requires prescription lenses if you are a glasses wearer and it another source of fogging.

 
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That is funny....in a funny type of way.
That radiator won't have anything to do by the time the coolant reaches it.
He'd need a CPU capable of Chernobyl type temps.
The movement and volume of that much coolant in the lines will remove all heat.
In the cooler months, you could just hang a coil of tubing in a box out a window.

However silicone tubing is more of an insulator than a conductor of heat and simply running that coolant through an aluminum radiator block should make a difference. Aluminum is over 1000 x better at conducting heat than silicone tubing, but it also needs a way to vent that heat.

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LOL! Here is comes....

3nm, Holy Crap if that size is real I hope it fits in my Torrent!
They also said, "ahem" that it would be even more expensive...

 
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He starts out saying how on paper this headset makes no sense, but that the experience is somehow much better.


He does mention that with higher resolution he's starting to consider eye tracking a requirement, but he's giving these a pass. In fact he mentions a number of things that he's giving this a pass on and suggests that he probably won't be using this headset for a very long time.

This review explains that the Quest Pro doesn't have the glare of the BSB, and the Quest Pro edge to edge sharpness is better. The BSB requires prescription lenses if you are a glasses wearer and it another source of fogging.

He's not a sim-racer and deep blacks, small form factor and lighthouse-tracking are great features for roomscale-VR, but not that important in sim-racing unlike the hFOV. Headsets like the Pico 4 or Quest Pro should be avoided because of missing displayport. From trying out my Pico 4 with VD and cable I know that it's fine for playing HL:Alyx wireless, but the latency more than doubles if launching sim-racing titles north of 40 milliseconds including the sound. Also the procedure to launch the Pico OS, choose the boundaries and connect to the PC (controllers required) is not acceptable to me.

The Crystal allegedly starts from Pitool directly according to MRTV, but this bulky pack at the back of the head seems quite uncomfortable for racing-seats. My Pimax 8KX DMAS is already annoying in this regard (about 55 mm distance), but manageable and shouldn't be more than that.

I probably would prefer the pancake lenses of the Pico 4 over the incredible FOV of the Pimax 8KX, but definitely nothing smaller than the Pico and it is a close call. The god rays of the fresnel lenses are not noticeable once on the track during daylight, but probably annoying in Beat Saber. Therefore non-sim-racing related reviews should be taken with a pinch of salt.
 
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So, what's the issue with hdmi instead of DP?
The Pico 4 and Quest Pro doesn't have HDMI either and seems that DP has replaced this display-connection these days. In theory the USB could do the trick like the PSVR2 does, but that doesn't work with normal USB 3 ports. The image needs to be coded into H.264 or whatever and encoded on the headset, which takes about 25 ms alone and it's basically like using some old 60 Hz TV for sim-racing with huge input-lag plus more load on the PC similar to streaming content to YouTube.
 
Cool stuff. Latest Open XR Toolkit update!


I was a bit surprised to hear this based on earlier comments, but he says that Crystal eye tracking for DFR is coming soon, so happy surprise!

 
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The fact that it's 2023, this thread started in 2019, "modern" VR headsets dropped in 2016 and the most popular topic revolving around VR is still whether or not it's dead or will finally become mainstream... I think pretty much confirms that the answer to, "Is VR dead?" is "No, but it's not really alive either".

I'm not surprised about Sony's sales numbers. I told people it's too expensive and they're like "It's such a good deal, look how much an Index costs! For what you're getting it's a great deal!" That's not the point... The point is, you're not going to convince casual gamers to drop $550 for a VR accessory to a $500 console.

They should've made two headsets. A PSVR2 and PSVR2 Pro for $250 and $550, one with eye tracking and all the crazy new features and the other as an equivalent to the Quest 2 or just a PSVR1 but with better visual quality and tracking, otherwise mostly the same.

It's the Lucid Air of console accessories.
 
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