Don't get me wrong. I would love higher resolution and better FOV, and when I can have that without having to turn off all cool stuff I'm enjoying right now, I'll go for it.
The Crystal is at least one maybe two GPU generations from being able to run full tilt. I remember when people were getting the Pimax 8K's and had to suffer horrible fps, turn everything down including resolution and couldn't actually use the wide FOV. The 12K will likely be the exact same thing.
Remember the whole DisplayPort 2.0 thing? Because the cards don't support it, the Crystal requires both compression and likely reprojection to get something that looks decent. They really need DP 2.0 or better.
Tell me how many things you would need to turn off or turn down to get a solid 90fps without reprojection in sim titles?
For the first time ever I'm experiencing all the little effects that I've never seen before.
In DCS I was flying a helicopter and saw all the ultra level lighting effects and shadows across my dash as I turned relative to the sun and it was stunning. They were smooth, not jaggy and looked great.
In Dirt Rally 2.0 having all the ground foliage, trees, textures, particles completely maxed out looks great.
Once the game gets going being able to see all the things the game is capable of rendering is a cool experience and the resolution takes a back seat to having everything the game is capable of showing you on display.
It's possible I'll feel different about this later, but for the first time in the 5 years that I've been using VR, I can actually see all the effects and features every title is capable of displaying. That is glorious even if the resolution isn't as tight.
For my RC Helicopter simulator, I want all the resolution I can get dead center so the G2 works perfectly for that.
So for the moment no thanks, I'm good