Imagine my shock, Nvidia sell you a product on features that are later removed or just left to die. It’s a travesty people still hold their cards in such high regard and demand.
Nah, we just prefer GPUs that work with every game and without crappy drivers that limit your frequency on VSR, for example.Imagine my shock, Nvidia sell you a product on features that are later removed or just left to die. It’s a travesty people still hold their cards in such high regard and demand.
I began encountering driver errors with my GTX 1080 TI around the time they added RTX 30xx support..they seem to get better over time.
First review is very very disappointing
The only 2 things i really care about are Sweet spot and FOV which both seem to be not what i hoped it would be.
I will wait for some other reviews and will decide to cancel my order or not before it ships.
ViveMR.BTW besides other issues the fact it required it's own console separate from the Steam VR settings and needed to have settings set in both seems like a huge step backwards.
BTW besides other issues the fact it required it's own console separate from the Steam VR settings and needed to have settings set in both seems like a huge step backwards.
I don't think Kunos can just update to Unreal 5. So there won't be any trickle down to ACC.Reminds me of RTX demos, but this is without RTX.
What I like the most is Nanite. In VR it will mean that the detail you see will be able to see if you move closer to an object will be fantastic. It could also mean that games continue to look better with new higher resolution headsets.
They mention many speed improvements. So the next big question is whether all this goodness will trickledown to ACC. "If" they can make use of this, it "could" take them to the next level. Or they could say wait for ACC 2.0 for them to take advantage of the new features.
I don't think Kunos can just update to Unreal 5. So there won't be any trickle down to ACC.
Whenever these guys or Nvidia come out with new tech it's not an easy thing to implement into software that's already developed and released into the wild. It's for new software that's going to be developed.
ACC is not gonna happen, AC2 is possibility, unless being burned by UE4 taught Kunos a lesson.
And Unreal Demos always looked and ran great, just look at UE4 ones.
Maybe, but I wouldn't assume that just because it worked for some means it's going to work for everybody. It's sounds like Kunos did a lot of alterations to the engine to get ACC working the way they wanted it too. I got the impression that meant that they'd have to rewrite their own code to work with the updates. Where as someone else that's working within the limits of the software can just turn on new features because they haven't been doing major reconstructions of the engine.Normally I would agree with you, however I've watched 3 videos now where people loaded EXISTING worlds into UE5 and simply turned on Lumen and instantly the lighting was excellent. Then they showed how easy it was to add things using Nanite to EXISTING EU4 projects. They also showed improved frame rates by simply reloading their project into UE5. That's BIG!