Ye, but that is still the same track that are being used today, and thus in the game I think is the point trying to be made.
the bypas was temporary cause of building GP strecke .. I wasn`t making point against your point .. just giving some background of that record I`ve recently red about .. never said it is not valid .. comparing to todays cars is hard, 956 was extremely light with high downforce and lots of HP .. SR8 has 690hp per tone, 956 about 100hp per tone more (and max speed advantage).
Andino: in last 10 months I have only 52 hours in AC (much more before 0.9.something version) part of it is, that I`m not huge fan of how cars handle
Well I have been racing sims for years and I am really enjoying this. The variety of cars, different classes and tracks. The fact you can dive straight in and drive your favourite cars. Dont have go through some stupid points system to be able to drive the cars you have paid for. Looking forward to more cars and more tracks. This sim has a great future. Long may it reign!
Exactly like the Shift games in a way after applying "the unlock all cars cheat".
Does the track rubber in though? or is it a standard setting cheersCan't directly force the track to be green or rubbered in on pCARS.
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IMO if they introduce:
1. Option to save multiple setups for cars/tracks
2. Get rid of Auto-Pit and allow us to pit manually
3. Proper replays for broadcast and importantly post race analysis (eg. penalties, controversial moments etc)
Then I will vote it as a sim - for now simcade but still very enjoyable to drive
Does the track rubber in though? or is it a standard setting cheers
I'm of the view that weight transfer and some degree of realism in braking are critical to a good simulation, but obviously if you want to cater to a more casual audience, restricting one or both of those parameters will make it easy on them.
I agreeIn my opinion, the game is a sim by most people's definition. I suppose many people have different criteria. I think a modern sim should have realistic and accurate physics model preferably as detailed as possible, good FFB, ability to adjust vehicle settings in the same way that real life cars would, proper racing rules, immersion factor, and probably a few others I can't think of right off the top of my head. Telemetry data and a good career mode is a nice bonus too. PCARS checks all the blocks here, even if you don't necessarily like the way some of these things have been implemented or might still need work, its certainly more of a sim than any standard arcade style racing game. Much the same way we all likely prefer one of the other modern sims on the market for various reasons, each developer of these games has its own vision of how they wanted to make their sim so its hard to fault any of them for this reason alone since they can't all be exactly the same and none of us would want that either.
Agreed but for the purpose of this particular poll I just felt it did not justify full thumbs up as a sim. And don't get me started on iceRacing and AC which have their flaws - however they are benchmarks imo:.. but NONE of the above has anything to do with it being a sim or not. Heck by your definition iRacing and AC were even more simcade than pCars at their release simply because they were (and still are) missing a lot of stuff outside of the actual car simulation/physics.
So yeah, lets get real shall we? This is the death of the simcade moniker if people keep diluting it further into the absurd.
You mean i told the truth again?Neither of them have been restricted or compromised at all.
.. oh it's you again. I see what you did there.