<Property Type="block" Value="Pressure" /> can you change that to anything
ok thanksI was mistaken, you can do it in this game but not the older ones. Not sure about 2021.
All you need to do is change the "throttle fallibility" under ai override in the track markup to "pressure" and that should make them spin more though I've not tested it so it may not
No, you can change it to:<Property Type="block" Value="Pressure" /> can you change that to anything
thanks mateNo, you can change it to:
Pressure - makes the ai apply more pressure
Disabled - disables them from defending
Default - uses the stock default defending
Enabled - no clue tbh
I'd assume it makes them defend as normal but all the time as with default it varies on each part of the trackthanks mate
i will give you feedback on what enabled does
don't think it doesn't anything the ai were driving like they were on pressureI'd assume it makes them defend as normal but all the time as with default it varies on each part of the track
for all tracksany chance you can put "throttle fallibility" to pressure please
do you know what "steering offset meansI'd assume it makes them defend as normal but all the time as with default it varies on each part of the track
nodo you know what "steering offset means
any chance you could that thing i asked for?
thisany chance you can put "throttle fallibility" to pressure please
I'll send you the xml files, you'll have to import them into the erp's yourselfany chance you could that thing i asked for?
I'll send you the xml files, you'll have to import them into the erp's yourself
any update on this?Hi! Loving this mod. I am trying to experiment a little bit by changing:
Throttle fallibility from DEFAULT to PRESSURE or "BOTH" to see if AI can spin more, not necessarily related to pressure applied by us humans or other AI.
And all the lockups canned events from PRESSURE to "BOTH" to see if AI can lockup randomly even if not put into some pressure. Then I will tell you if something changed in my opinion!
Edit: Also I'm trying to extend the space in which lockups can occur. Instead of the flat part of the tracks i.e.: lockup zone 1 0.248 to 0.382 and then a lockup zone 2 from 0.555 to 0.700 I tried to extend that to the whole track so that any turn can have AI lockup.
Also some tracks do have the wheel failure (puncture?) as a canned event only in a specific sector so I replaced that from 0.001 to 0.999 so they can theoretically have a puncture everywhere in the track. I'll let you know.
Thanks for this awesome mod.
omg your a legendFile on MEGA
mega.nz
Not yet. Modified the files but didn't have time to playany update on this?
any update on this?
When you have tested it can you pm me I really want to knowNot yet. Modified the files but didn't have time to play