Improved AI

Misc Improved AI 3.2

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Hallo
Erstmal vielen Dank für den grossartigen Mod.
Danke, absolut super.
Meine Frage ist,
Welche Zeilen und in welcher Datei muss man Werte ändern, um das abdrängen von der Strasse noch etwas zu erhöhen ?
Was muss ich da ändern ,um das noch ein kleines bisschen zu erhöhen ?
Vielen vielen Dank im Vorraus.
Beste Grüsse Jens
 
Hi! Loving this mod. I am trying to experiment a little bit by changing:

Throttle fallibility from DEFAULT to PRESSURE or "BOTH" to see if AI can spin more, not necessarily related to pressure applied by us humans or other AI.

And all the lockups canned events from PRESSURE to "BOTH" to see if AI can lockup randomly even if not put into some pressure. Then I will tell you if something changed in my opinion!

Edit: Also I'm trying to extend the space in which lockups can occur. Instead of the flat part of the tracks i.e.: lockup zone 1 0.248 to 0.382 and then a lockup zone 2 from 0.555 to 0.700 I tried to extend that to the whole track so that any turn can have AI lockup.

Also some tracks do have the wheel failure (puncture?) as a canned event only in a specific sector so I replaced that from 0.001 to 0.999 so they can theoretically have a puncture everywhere in the track. I'll let you know.

Thanks for this awesome mod.
 
Last edited:
Hi! Loving this mod. I am trying to experiment a little bit by changing:

Throttle fallibility from DEFAULT to PRESSURE or "BOTH" to see if AI can spin more, not necessarily related to pressure applied by us humans or other AI.

And all the lockups canned events from PRESSURE to "BOTH" to see if AI can lockup randomly even if not put into some pressure. Then I will tell you if something changed in my opinion!

Edit: Also I'm trying to extend the space in which lockups can occur. Instead of the flat part of the tracks i.e.: lockup zone 1 0.248 to 0.382 and then a lockup zone 2 from 0.555 to 0.700 I tried to extend that to the whole track so that any turn can have AI lockup.

Also some tracks do have the wheel failure (puncture?) as a canned event only in a specific sector so I replaced that from 0.001 to 0.999 so they can theoretically have a puncture everywhere in the track. I'll let you know.

Thanks for this awesome mod.
any update on this?
 
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