just get good im always faster then them at the start try pulling of in 3rd gear works for meCan u somehow give them slower start ?
unfortunately notCan u somehow give them slower start ?
I've started an F1 Modding discord!
Join the Abyss F1 Modding Discord Server!
Check out the Abyss F1 Modding community on Discord – hang out with 42 other members and enjoy free voice and text chat.discord.gg
Really? I made it so the slipstream effect was more powerfulhi Kolarr loving the new update but with the new slipstream the ai battle way to much easily losing at least a minute every race
see if this one works better for you, if its good I'll update ithi Kolarr loving the new update but with the new slipstream the ai battle way to much easily losing at least a minute every race
Did you use the BOLD version?Thanks for the MOD - Unfortunately with the current edition some minor issues that are happening.
Race starts and SC restarts cause the grid to be a little to chaotic into turn 01. All four wheels off track for no reason - moving under breaking
AI pit for front wings when they dont need to
AI drive straight into other cars to get into the pits causing mass number of DNFs
SC glitches and goes through barriers making the entire race locked into SC mode with no SC on track.
Ive played the game without any mods to ensure it isnt just the game its-self. Not sure how detailed you can changed/edit the files though thought Id notify you.
So I knew about ai pitting for wings, starts being chaotic and ai driving into another when pitting(mostly at austria), theres nothing I can do about that. But I only ever heard about the safety car driving through barriers and stuff when the game first came out before I'd made this mod. I hadn't come across it when I tested before posting and I just tested 2 times again after you brought it up and I had no problems. Im guessing you got the bug from the base game, if you get it again with the ai mod installed please let me knowThanks for the MOD - Unfortunately with the current edition some minor issues that are happening.
Race starts and SC restarts cause the grid to be a little to chaotic into turn 01. All four wheels off track for no reason - moving under breaking
AI pit for front wings when they dont need to
AI drive straight into other cars to get into the pits causing mass number of DNFs
SC glitches and goes through barriers making the entire race locked into SC mode with no SC on track.
Ive played the game without any mods to ensure it isnt just the game its-self. Not sure how detailed you can changed/edit the files though thought Id notify you.
Really? I made it so the slipstream effect was more powerful
Its fine for me
thanks mate
what did you change the slipstream or the dirty air?
I changed the downforce multiplier when behind another car to 1 so its the same when in clean air, and with the drag level behind a car set to 8 the balance must have been off meaning there was too much downforce and it slowed the car down so I put the drag from .8 to .745what did you change the slipstream or the dirty air?
i don't think its anything wrong with the other values it just that the ai don't think and they battle as much as possibleI changed the downforce multiplier when behind another car to 1 so its the same when in clean air, and with the drag level behind a car set to 8 the balance must have been off meaning there was too much downforce and it slowed the car down so I put the drag from .8 to .745
What Ive mentioned are more noticeable at Australia and Spain compared to other circuits.So I knew about ai pitting for wings, starts being chaotic and ai driving into another when pitting(mostly at austria), theres nothing I can do about that. But I only ever heard about the safety car driving through barriers and stuff when the game first came out before I'd made this mod. I hadn't come across it when I tested before posting and I just tested 2 times again after you brought it up and I had no problems. Im guessing you got the bug from the base game, if you get it again with the ai mod installed please let me know
I’ve not done nearly as much testing on the bold version as I have the original, I’ve had no issues whatsoever with that maybe give that a try.What Ive mentioned are more noticeable at Australia and Spain compared to other circuits.
Im aware the starts and driving in general are to be a little chaotic/unpredictable though at the mentions above are more so than other circuits and thought it be best to mention it.
As for the SC bug. Ive never had an issue with it in the base game, only until I had this MOD installed and Ive tested numerous occasions, thus why Im mentioning it in this discussion for further diagnostic.
I enjoy the MOD, unfortunately with the mass DNFs and SC bug Im needing to uninstall it for now.
EDIT - Yes I used the BOLD version.
I can’t change how they dive like that unfortunately, it’s something codemasters implemented as a featureOnly major issues i've noticed are the AI divebombing ALOT more to the point of complete unbelieveability and they will drive you WAY below the white line... which would easily be a penalty.
Yes that's the purpose of it, a more extreme version. Although I am playing with my bold version and damage as vanilla game (not Kolar's one) in simulation damage and I had only a couple dnfs in Baku and Monaco because of the walls. In wider tracks such as Canada and UK only a couple of car pitted for a new wing but no DNFs at all. Which tracks did you play?hi @EnriqueBanderas i love the new ai you've made but they are lockups up way to much at least twice a lap and is resulting in too many dnf s