Improved AI

Misc Improved AI 3.2

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Kolarr updated Improved AI with a new update entry:

Harder Battles Update

  • Completely overhauled how the AI Battles
  • AI will now fight has hard as they can
    • Whereas before they would still back out without reason sometimes, they now try to stick with you as much as possible
  • Added an optional better slipstream performance
    • It is much easier to follow other cars and the effect of slipstream is 10% higher
    • The slipstream optional is now merged with the better damage, front wing and suspension is now 5% more resistant to...

Read the rest of this update entry...
 
@Kolarr please respond to this
<MarkupElement Name="ai_override_01" Start="0.00" End="0.9999" SplineName="maintrack">
<Attributes>
<Attribute Type="ai_override">
<Properties>
<Property Type="block" Value="Pressure" />
<Property Type="overtake" Value="Pressure" />
<Property Type="blue_flag" Value="Default" />
</Properties>
</Attribute>
</Attributes>
</MarkupElement>
 
<MarkupElement Name="ai_override_01" Start="0.00" End="0.9999" SplineName="maintrack">
<Attributes>
<Attribute Type="ai_override">
<Properties>
<Property Type="block" Value="Pressure" />
<Property Type="overtake" Value="Pressure" />
<Property Type="blue_flag" Value="Default" />
</Properties>
</Attribute>
</Attributes>
</MarkupElement>
appreciate this
 
what games can you do?
I was mistaken, you can do it in this game but not the older ones. Not sure about 2021.
All you need to do is change the "throttle fallibility" under ai override in the track markup to "pressure" and that should make them spin more though I've not tested it so it may not
 

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Shifting method

  • I use whatever the car has in real life*

  • I always use paddleshift

  • I always use sequential

  • I always use H-shifter

  • Something else, please explain


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