For me, all other things being equal, hell yes - gimmie da eye candy! In the world of sim racing though, all other things are rarely equal in my experience.
This will echo what many others have already said to the point of being cliche, so I'll keep it brief - PCars vs GTR2. I can tell you one of those has way better graphics, yet is perma-uninstalled on my machine while the other one gets played regularly by me.
I think my attitude is extremely common/mainstream in the sim racing realm. In the world of mass market games, though...I'll tell you this, if I were in charge of a mass market driving/racing game, once I had the big name licenses secured, I would throw however much dev effort it took to make the game (1) look gorgeous and (1a) have good (visual) damage. That equals great boxshots and those equal sales! I'd probably also prioritize sound over worrying much about physics.
The funny thing is, when the above game gets produced, it'll still be marketed and referred to as a "sim" in the mass market. I've long since made the observation that, for mainstream gamers, "sim" in the driving/racing genre means "looks like real life" and "the cars get banged up when you crash them".
This will echo what many others have already said to the point of being cliche, so I'll keep it brief - PCars vs GTR2. I can tell you one of those has way better graphics, yet is perma-uninstalled on my machine while the other one gets played regularly by me.
I think my attitude is extremely common/mainstream in the sim racing realm. In the world of mass market games, though...I'll tell you this, if I were in charge of a mass market driving/racing game, once I had the big name licenses secured, I would throw however much dev effort it took to make the game (1) look gorgeous and (1a) have good (visual) damage. That equals great boxshots and those equal sales! I'd probably also prioritize sound over worrying much about physics.
The funny thing is, when the above game gets produced, it'll still be marketed and referred to as a "sim" in the mass market. I've long since made the observation that, for mainstream gamers, "sim" in the driving/racing genre means "looks like real life" and "the cars get banged up when you crash them".