My wheel is old and ffb is weak so this is the reason why I increased ffb strength...but yes with new direct wheels it is certainly too much
Yes there are different physics to satisfy most people :
- Vanilla and SHO are really close, SHO version has better AI
- NAPmod was famous in leagues back in time, close to vanilla but tiny adjustments which makes it better
- Reborn was famous at nogrip, road feel is interesting
- AFSC is based on my previous HQ 2020 physics (I spent 6 months to make the tyres with more than 5000 laps at Barcelona) then AndreasFSC added his tiny tweaks from his Race07 mods (it is better than my original version that is why I removed hq 2019/2020 physics)
- HQ 2022 is my very last version (after 7 years of evolution) with a mix of the tweaks I like from NAPmod/Reborn/SHO/AFSC/PnG3 : main issue with all physics mods available is that you cannot drift because you loose control and always spin to finish in wall, this is the main goal of my hq 2022 physics as you can recover your car when it starts too spin, you feel the rear moving before starting to spin.
So I will release hotfix 16.0.10 in few minutes with ffb fix
edit: it is fixed here in hotfix #10