This D3D9.dll is used with too many tools finally ( Crew Chief has also one ).
Simhub doesn't need it and allows a lot of infos ( including a map )... if I were you ( I'm not you of course ) I'd have a look at it.
In this case you'd keep the d3d9 dll for CC or Reshade
Shovas submitted a new resource: SHO GTR2 XD Style SimHub Overlays - XD Style SimHub Overlays SHO GTR2 XD Style SimHub Overlays is a collection of SimHub overlays designed to reproduce the style of the XD overlays (vitumo.de). XD doesn't work with the Steam version of GTR2 so SimHub allows us...
www.overtake.gg
But don't forget of course that you need Simhub itself for running those overlays and/or any dashboard or info display ( on screen or separate screen or a dashboard display )
Since the Upgrade to 7.1.1 (also on 7.1.2), GTR2 shows only Waiting for sim. The Release Notes sounds promising, wating for that: :-) GTR2 now uses a dedicated plugin instead of simplified game sha...
github.com
maybe it wont work with my installation.
I even tried the shared memory option suggested in this thread and game closes when track is just about to open.
I could try the AN setup again and pick the steam ,rather than the no cd setup -not sure.
I did get map overlay box to show up in game but no image.
worth a try - I may try it on another game.
While it runs quickly for other sims, in GTR2 Simhub needs minimum 1 lap to get the map ready for display ... at LeMans with 50 cars, I needed +- 75% of the 1979 track in order to get the map with the cars showing.
I don't remember for the moment if it's not only the first time a track is used that it takes so long for the map tp show.
Thanks for your reply.
I may try again-
I just sort of accepted the AN map and my current setup.
I am testing AMS2 at present ,it will keep me occupied for a while.
I got the complete edition and I want to get some time on this too.
It is pretty similar to GTR2 surprisingly.