GTR2 16th Anniversary PATCH Part-1

Misc GTR2 16th Anniversary PATCH Part-1 16.0.0

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This D3D9.dll is used with too many tools finally ( Crew Chief has also one ).
Simhub doesn't need it and allows a lot of infos ( including a map )... if I were you ( I'm not you of course ;) ) I'd have a look at it.
In this case you'd keep the d3d9 dll for CC or Reshade
 
Just download the @Shovas files for GTR2 Simhub Overlays here:

But don't forget of course that you need Simhub itself for running those overlays and/or any dashboard or info display ( on screen or separate screen or a dashboard display )
 
Not getting anywhere with Simhub for my installation.
It seems it will not pick up active game.

i have 2 mods combined. AN and the FURI touring cars mod.
I got them to work together perfectly.
I noticed a thread here
maybe it wont work with my installation.
I even tried the shared memory option suggested in this thread and game closes when track is just about to open.

I could try the AN setup again and pick the steam ,rather than the no cd setup -not sure.
I did get map overlay box to show up in game but no image.
worth a try - I may try it on another game.
 
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While it runs quickly for other sims, in GTR2 Simhub needs minimum 1 lap to get the map ready for display ... at LeMans with 50 cars, I needed +- 75% of the 1979 track in order to get the map with the cars showing.
I don't remember for the moment if it's not only the first time a track is used that it takes so long for the map tp show.

NB: using Steam version for all my installs.
 
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Thanks for your reply.
I may try again-
I just sort of accepted the AN map and my current setup.

I am testing AMS2 at present ,it will keep me occupied for a while.
I got the complete edition and I want to get some time on this too.
It is pretty similar to GTR2 surprisingly.
 
Noticed some issues while searching for a fix for slow AI on vanilla Hockenheim.

Laps and laptimes aren't being tracked in Practice and Qualifying for HQ Hockenheim Short.

Hockenheim GP 2004 and National seem to work fine.

The non-HQ Hockenheims don't have the fix for slow AI.

These issues are in a dedicated HQ Anniversary GTR2 folder which I don't mod myself.
Was there ever a fix for time tracking in HQ Hockenheim Short? I have the same issue.
 

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