Why did you remove the older versions? I am not updating my SOL, have had issues with different maps. I would like the previous version of this App.
Hi sir, I just installed the mod (CSP v0.1.79) and it doesn't show up anything. What can I do?I'll send you a PM so we can try to fix this issue.
Hi sir, I just installed the mod (CSP v0.1.79) and it doesn't show up anything. What can I do?I'll send you a PM so we can try to fix this issue.
Hi sir, just installed you mod. (CSP v0.1.79) I doesn't show up anything.I'll send you a PM so we can try to fix this issue.
but it doesn't seem to work — the boost element shows up on every car, even those without turboif MY_DRIVER.carMaxEngineBoost > 0 then …
GT7 HUD doesn't even appear on the Apps menu
what im supposed to do ?
Do you know how I can can get back my standard start lights instead of the countdown? The "traffic light" png s are still in the AC folder but since I ticked on the countdown feature, they never came back after unticking the countdown feature....looks great, love the countdown feature!
A request I have is the option to enable/disable aspects of the 'speedometer' UI - for example on some cars I don't want to see the turbo boost gauge (because they don't have a turbo) or I want to see fuel amount in litres instead of odometer under the fuel gauge.
I tried commenting out lines in tach_hud.lua that seemed to correspond to these elements (e.g. the BOOST section - lines 858 to 916) but doing so just results in the whole speedometer not loading entirely. I guess I could replace the image files of the elements I don't want to see, with blank ones, but I was hoping for a more elegant solution avoiding all the calculations that the script normally performs.
Thanks for your work!
EDIT: lots of trial & error on which lines to comment out got me there, so that works I guess
There is already seemingly a check
but it doesn't seem to work — the boost element shows up on every car, even those without turbo
Anyway I have edited the tach_hud.lua file to hide the elements I don't want to see so all is good now!
Do you know how I can can get back my standard start lights instead of the countdown? The "traffic light" png s are still in the AC folder but since I ticked on the countdown feature, they never came back after unticking the countdown feature....
local startingLightsTex = ac.getFolder(ac.FolderID.Root) .. '\\content\\texture\\off.png'
local startingLightsHiddenTex = ac.getFolder(ac.FolderID.ACApps) .. '\\lua\\GT7HUD\\img\\off.png'
local startingLightsOgTex = ac.getFolder(ac.FolderID.Root) .. '\\content\\texture\\off_og.png'
if not INI.countdown then
io.copyFile(startingLightsOgTex, startingLightsTex, false)
else
io.copyFile(startingLightsHiddenTex, startingLightsTex, false)
end
ohh thanks a lot! I took the texture_trafficlight_off.png file and renamed it to off.png! That worked to get the original stuff back. Interestingly, I didnt have an off_og file. The whole dynamically switching between GT7 and AC countdown doesnt really work. But at least now I got the lights OR lights+countdown ! Thanks a lot!the GT7HUD replaces the default off.png with its own blank/transparent image. There should be an off_og.png in that folder or copy and rename texture_trafficlight_red.png to off.png
Hi! see my three posts above --> you need to change some png file names. rename the texture_trafficlight_off.png file to off.pngI don't like the countdown animation, but if I disable it I can't see the default starting lights. How do I show them?