GT7 HUD

Apps GT7 HUD 1.1.2

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The map problem is still present on some maps but designed for freeride. So I find it logical for the moment that it does not work well. I don't see how to solve this problem except to take the MapDisplay mod temporarily. Otherwise almost all the cards are functional so I find it logical in a way.

I was asked to make a discussion but I don't really see the logic ^^
 
Hello. I suggest adding a damage indication like this:View attachment 627197
Hi @all! First of all happy new year and thank you @Rhizix! This app is insanely good!
I support CoffeeCat2077 request - mainly because I have no damage indication at all. Is this normal, because it hasn't been implemented yet? Or is there a problem I seem to have? And if so: how to fix it? I'm running on CSP 0.1.80preview1.

One thing I would like to see for me personally: your tyre temperature indicator is really cool! Is there a chance to make the indicator permanently and indicate cold tyres as well? Right now I have to use standard AC-Tyres Indicator to know, if tyres are cold or in the right temperature window. Why not implement it in your tyre indicator? Blue-Green-Red showed permanently :) I think tyre temperatures are essential for AC and yeah it works like I have it now (seen below), but tbh: the standard AC-Tyres indicator isn't as sexy as your HUD!! I would like to turn it off ;)
 

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Hi @all! First of all happy new year and thank you @Rhizix! This app is insanely good!
I support CoffeeCat2077 request - mainly because I have no damage indication at all. Is this normal, because it hasn't been implemented yet? Or is there a problem I seem to have? And if so: how to fix it? I'm running on CSP 0.1.80preview1.

One thing I would like to see for me personally: your tyre temperature indicator is really cool! Is there a chance to make the indicator permanently and indicate cold tyres as well? Right now I have to use standard AC-Tyres Indicator to know, if tyres are cold or in the right temperature window. Why not implement it in your tyre indicator? Blue-Green-Red showed permanently :) I think tyre temperatures are essential for AC and yeah it works like I have it now (seen below), but tbh: the standard AC-Tyres indicator isn't as sexy as your HUD!! I would like to turn it off ;)
no it's just not implemented
 
The map problem is still present on some maps but designed for freeride. So I find it logical for the moment that it does not work well. I don't see how to solve this problem except to take the MapDisplay mod temporarily. Otherwise almost all the cards are functional so I find it logical in a way.

I was asked to make a discussion but I don't really see the logic ^^
On maps like Shutoku it probably doesn't work , yeah.
Since the map doesn't have a full AI spline.
Maps without AI , or with a complete AI spline, should 100% work though
 
Hi @all! First of all happy new year and thank you @Rhizix! This app is insanely good!
I support CoffeeCat2077 request - mainly because I have no damage indication at all. Is this normal, because it hasn't been implemented yet? Or is there a problem I seem to have? And if so: how to fix it? I'm running on CSP 0.1.80preview1.

One thing I would like to see for me personally: your tyre temperature indicator is really cool! Is there a chance to make the indicator permanently and indicate cold tyres as well? Right now I have to use standard AC-Tyres Indicator to know, if tyres are cold or in the right temperature window. Why not implement it in your tyre indicator? Blue-Green-Red showed permanently :) I think tyre temperatures are essential for AC and yeah it works like I have it now (seen below), but tbh: the standard AC-Tyres indicator isn't as sexy as your HUD!! I would like to turn it off ;)
Damage indiciators is something that currently isn't possible to do using the current data apps have access to, will double check this to be sure.

As for the tyre temps, I'll implement this somewhere in the future, so this can be toggled on the config UI, I originally didn't implement it like that because GT7 doesn't have this either. But I do agree that this would be a nice addition for AC
 
Which version of the mod did you test this on, because I just tested several cars (including the 919 hybrid 2016), and none of them show this behavior on the latest version of the mod.
I am aware that some older versions did have this issue.
I tested it again on the same car and when the battery was discharged for the first time, it really did not go beyond the limits, but in the second cycle of charging and discharging it came out (its color was orange)
 
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Which version of the mod did you test this on, because I just tested several cars (including the 919 hybrid 2016), and none of them show this behavior on the latest version of the mod.
I am aware that some older versions did have this issue.
btw, I even deleted the folder with the old hud in the hope that this was the problem (usually I just throw the files into the root of the game and overwrite them)
 
I tested it again on the same car and when the battery was discharged for the first time, it really did not go beyond the limits, but in the second cycle of charging and discharging it came out (its color was orange)
I'll see if I can replicate is like this, it should be 100% impossible to go below 0 though, since there's a lower bound of 0 in the code.
Will check if I can reproduce the issue.

EDIT: Might've found the issue, will fix this in the next bugfix release
 
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New update is perfect.

With latest CSP preview 0.1.180 preview 115 released everything works again perfect.

Just question around Tsukuba when doing hot laps.

Sometimes the app will register wrong lap time like 15 seconds due to crossing the finish outside legal racing line.
Is this something you can look into future update where it does check if on racing line or not.

The actv from prunn somehow has much tighter tolerance whats valid lap or not.


Either way.

Absolute beautiful addon.

Lua seems to take lot less resources than python.
 
I want to say that for some reason, the ERS indication does not work (fully) on the new Protech P91 car from RSS. I do not know if this is a feature of the car or if there is still a problem in the HUD itself

acs 2023-01-02 18-15-32.png
 
I want to say that for some reason, the ERS indication does not work (fully) on the new Protech P91 car from RSS. I do not know if this is a feature of the car or if there is still a problem in the HUD itself

View attachment 627799
Bought the car to check.
The CAR just has an absolutely massive amount of KERS.
That's why the bar doesn't move.
It does change color on longer tracks though, since the max amount of KERS per lap is not as large.

EDIT: Hmm, might have to handle those big values a bit better though, will probably include a fix in the next update
 
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