I certainly am really looking forward to the release date of this one and that video was a nice little taster Robert. Not to hot on the corner cutting though it seems, both the AI and Alex himself cut the hell out of quite a lot of those corners :confused:

My only concern with most of what I have seen so far is it's a bit Forza looking in quite a lot of ways and in particular in the shortness of the races. I enjoyed Forza in the spells I have played it but those silly little 3 lap races you have to do are not really my cup of tea and one of the reasons I never got into it that much. One of the reasons I love the F1, Race Pro and Nascar racing we do is the fact that you can cater the races to pretty much suit any preference. Hopefully ive missed something here and there is the facilty to increase the duration of the races.
 
Well there are going to be endurance races, 24 minutes of le mans and much more i think. I like grid 1 because of it's simplicity. You join the server and can almost immediently start racing, most of the times 3 laps which is enough to have fun, after 3 laps most of people crashed or you have an epic battle with someone.
Btw, i just bought grid autosport today, only for 27€ which is nice, because i still belive that they robbed me for grid 2 and dlc's.
After seeing how cars drifts and wtcc series, i was sold. :D I hope that we will have some fun races on PC like in grid 2.
 
I certainly am really looking forward to the release date of this one and that video was a nice little taster Robert. Not to hot on the corner cutting though it seems, both the AI and Alex himself cut the hell out of quite a lot of those corners :confused:

My only concern with most of what I have seen so far is it's a bit Forza looking in quite a lot of ways and in particular in the shortness of the races. I enjoyed Forza in the spells I have played it but those silly little 3 lap races you have to do are not really my cup of tea and one of the reasons I never got into it that much. One of the reasons I love the F1, Race Pro and Nascar racing we do is the fact that you can cater the races to pretty much suit any preference. Hopefully ive missed something here and there is the facilty to increase the duration of the races.

Yes, luckily you have missed something. But it's a lot to digest I know. I'm just a bit obsessed because I know the potential of Codemasters if they want to make a great game (they can).

Custom Cup. That's the place where you can match any car to any track and set not only the length of the race (up to 40 minutes or 20 laps X 5 individual races (so, for instance, we could have two 20 lap races, or similar, like they do in GP3 and Touring Car and never leave the lobby). In Codemasters' own words:
Online Custom Cup
Online Custom Cup is the game mode where you get to have your cake and eat it. Here, you can configure an Event to exactly the way you like it, and the rewards will fit the difficulty options you choose. In GRID Autosport, you can even make a Custom Cup pay out more than a Playlist event if you make it tough enough! Here’s a breakdown of the things you can configure in a Custom Cup:

  • Discipline – pick your favourite style of racing.
  • Vehicle Class – the type of vehicles you want to drive.
  • Race Type – the available Race Types will depend on what Discipline and Vehicles you’ve picked.
  • Number of Events – create a mini-championship up to five Events long.
  • AI – choose whether or not to add AI opponents to the session, which will fill any available slots on the grid. The difficulty of the AI can be changed as well.
  • Tracks – choose the track, route, lighting conditions and race length for each Event.
  • Upgrades, Tuning and Assists – can be disabled individually to level the playing field.
  • Manual Only – turn this on if you want everyone to use manual transmission.
  • Cockpit Cam Only – can be enabled for an ultra-hardcore experience.
  • Pre- and Post-race timers – can be made longer or shorter to suit your preferences.
  • Collisions – can be turned off if you don’t want vehicles to collide with each other.
  • Grid Order – provides a range of options for how you want the grid to be ordered at the start of each race.
  • Damage – can be set to Full or Visual Only. In Visual Only, your car will still crumple in a crash, but it won’t develop any mechanical defects.
  • Flashbacks – the number of Online Flashbacks that are allowed per race can be set here.
You don't need to "own" the car, as you can race any car in the game (as a loaner) on any track. So, online playlists have been tweaked to include longer races, and will now feature the same vehicle class for consecutive events. The rules in these pre-made playlists are standardised, though players can change the number of assists used, and tune their vehicles.

In other words, you can have long races in any car at any track, but if you want, say, the handling of a street car or the tire wear of an endurance car, you have to pick one of those car groups to get that.

I think Endurance will be a popular option in any league since you have tire wear come in to play, you often race at night, the cars are fast and grippy, but still able to race close and trade paint, and the races care designed to be long (although you can make any race long and string "heats" of 0-20 laps together or 40 minute races back to back. No worries.
 
Cheers Robert, the league play certainly sounds like it's completely customisable to most needs but are those same options also available offline? Most of the time will be spent offline so thats always where I focus my attention. I'm sure this has been mentioned somewhere but I can't seem to locate it this morning.
 
Yes, in fact, you can go to your own little testing session with any car on any track and run laps or race against A.I. or simply tune and test. The only thing I'm not sure whether you can do or not is save a specific tune for your car, but I'm sure if you own the car there would be some way to do this. In the meantime, you can test any car in any environment.
 
Also, unlike GRID2, prior to each race, you can choose to have a certain number of minutes to practice and then run a three lap qualifying session. You can customize these as to whether or not to have them or how long the practice can be for each race.
 
The complete car list has been announced:
http://blog.codemasters.com/grid/06/the-cars-of-grid-autosport/

Perhaps the most diverse selection of cars ever seen on the xbox 360. Although Forza had a bigger list, it did not have nearly the range of categories.

A very pleasant surprise is the Tier 2 open wheel car: Lola B05/52
manor-mp-motorsport-lola-b05-52-zytek-de-jong-23784.jpg

It runs in a series that has its roots in the Euroseries 3000 and is now raced in the Auto GP Series: http://www.autogp.net/vettura_en.html. It is perhaps the best looking of the open wheel cars and spec built, reliable, and is almost on par with the IndyCar on road courses.

And the Tier 3 Endurance Car: Lola B12/80
1028860.jpg

It has a deep history in the American Le Mans Series -- "In the 2011 ALMS Dyson racing upgraded their B09/86s to LMP1 standard and started the season with the #16 car. The #20 car returned and they scored an overall win at the 2011 Baltimore GP. Even though they never won a race, the #16 car won the ALMS LMP1 championship."

Also, folks may get a kick out of the Tier 3 open wheel car: Caparo T1 --
caparo-t1-07.jpg

It is a British mid-engine, rear-wheel drive, two-seat automobile built by Caparo Vehicle Technologies, founded by design director Ben Scott-Geddes and engineering director Graham Halstead, engineers formerly involved in the development of the McLaren F1. The T1 was inspired by Formula One design, and intended as a relatively affordable street legal race car. The T1 was scheduled for production in mid-2007 for a price of GB£235,000 with approximately 25 cars per year built....

On November 11, 2007, the T1 surpassed the Top Gear Power Board leader's time of 1:17.6, then held by the Koenigsegg CCX, with a time of 1:10.6. Immediately after having declared the time and placed it on the Power Board, presenter Jeremy Clarkson removed the record because it did not meet the show's rule that the car must be able to go over a speed bump. However, Ben Scott-Geddes of Caparo has stated that, "the model we supplied to Top Gear was one of our final engineering vehicles without adjustable ride height and electronic active driver control systems which are standard on our production models. When drivers select the 'road' setting, the car is more tractable in slower speed conditions and the ride height is fully adjustable to bring the car up to 90 mm clearance, making it more than capable of driving over speed bumps."

When driving the Caparo, Clarkson had stated that limited aerodynamic downforce is created at slow speeds, saying that it would be an excellent excuse for a policeman since "[he] has to take that corner at a thousand mph because if [he] takes it at thirty, [he'll] crash.
--From Wikipedia
 
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Rough sketch of what I've come up with for the Touring Car series. No Dates or real specifics other than cars, tracks, and series grouping.

GRID Ultimate World Touring Car Series

Sponsored by: RACE DEPARTMENT.COM

FIA GT Series (Enduance Tier 1)
Mercedes-Benz SLS AMG GT3
McLaren 12C GT3
Audi R8 LMS Ultra
Aston Martin N24 V12 Zagato


Japanese SUPER GT Series (Enduance Tier 2)
Nissan 2008 (R25) GT-R
Nismo GT500
Honda HSV-010 GT


Le Mans Prototype Series (Enduance Tier 3)
Lola B12/80
Mazda 787B


British Touring Car Series (Touring Tier 1)
Honda Civic Touring Car
Ford Focus ST Touring Car
Chevrolet Cruze Touring Car
BMW 320 Touring Car


DTM Series (Touring Tier 2)
Mercedes-Benz C63 AMG (Cat B Special)
Audi RS5 (Cat B Special)


Australian V8 Supercars (Touring Tier 3)
Ford Falcon FG
Holden VF Commodore


_______________________


Tracks

FIA GT Series (Enduance Tier 1)
Yas Marina Circuit (night)
Paris - Circuit de la Seine


Japanese SUPER GT Series (Enduance Tier 2)
Okutama
Intercity Istanbul Park


American Le Mans Series (Enduance Tier 3)
Streets of Washington – GP Circuit
Indianapolis Motor Speedway – GP Circuit


British Touring Car Series (Touring Tier 1)
Brands Hatch (night)
Spa-Francorchamps


DTM Series (Touring Tier 2)
Hockenheimring
Red Bull Ring


Australian V8 Supercars (Touring Tier 3)
Circuit of the Americas - National Circuit
Mount Panorama
 
Well there are going to be endurance races, 24 minutes of le mans and much more i think. I like grid 1 because of it's simplicity. You join the server and can almost immediently start racing, most of the times 3 laps which is enough to have fun, after 3 laps most of people crashed or you have an epic battle with someone.
Btw, i just bought grid autosport today, only for 27€ which is nice, because i still belive that they robbed me for grid 2 and dlc's.
After seeing how cars drifts and wtcc series, i was sold. :D I hope that we will have some fun races on PC like in grid 2.
So where did you get it for 27€ ?
 
Mmm what exactly is this "fall off understeer" problem many had with F1 2013 ??
By the way if Grid Autosport has slightly better physic than Grid 1 then i guess we should more than happy enough since its a simcade .. its not hardcore sim racing.
 
Personally, I can vouch that before my wheel settings, both on and off wheel, were adjusted correctly, some corners you would see the FF just disappear if you got to a certain G Force. It was entirely unrealistic (and what they talk about correcting in GRID: Autosport) because normal cars lose grip in increments, unless you hit a patch of ice or something. But that's what it felt like.
 
Discipline Focus // Open Wheel
By Ben Walke @BenWalke · On June 4, 2014
“Easy does it”, a phrase I often repeat to myself when I partake in a bit of Open Wheel racing, the thought that just a little too much throttle on the exit of the corner will cause the rear end to wriggle, squirm and potentially spin out is all too familiar. This is racing at its finest, where the optimal racing line and braking points are worth valuable tenths of a second.

Unlike the Touring Car discipline where drivers aren’t afraid to rub a little paint now and then, Open Wheel is all about avoiding contact as the fragile nature of the cars mean only the faintest of touches is required to put a dent in your hopes of a podium.

Slipstream is also more prominent within the Open Wheel discipline, making it a valuable tool in your arsenal as you look to progress up the field. As useful as it may be, you still have to be wary; dropping into the slipstream of the car ahead may give you an overtaking opportunity but your usual braking distance at a corner will have changed, get that wrong and it could be into the gravel trap, run off area, or worse.

Other drivers can also use your slipstream, so while you may be out in front, the driver in second place may well be lining you up, and the next thing you know you’ll be giving up a place. It’s things like this that really makes Open Wheel a special discipline to race in.

Open Wheel is precision racing at its very best.

So what makes Open Wheel special?

  • Large grid sizes
  • The A.I. opt for clean racing lines
  • Cars of similar or pre-defined specification, usually single car class
  • Sports-tuned vehicles with lots of grip
  • Practice, Qualifying and Race format
  • Day time races


So what about the cars?

The Open Wheel discipline is home to some great racing vehicles and track day cars, let’s take a look:

Dallara F312
886x498px_vw-20130817-4170_Tincknell-Harry.jpg

Lola B05/52
ombra-racing-lola-b05-52-zytek-fong-23788.jpg

Dallara IndyCar
Indy51713173-L.jpg

Catherham-Lol SP300R
caterham-lola.jpg

Ariel Atom 3.5
ariel-atom-35r-prev_653.jpg

KTM X-Bow R
ktm_x-bow_r_4ea0771caf3c5.jpg

Ariel Atom 500 V8
ariel-atom-35r-prev_653.jpg

Caparo T1
Caparo-14.jpg

But how do they handle? Once again we catch up with our Wizard of a Car Handling Designer, Luke Stephenson who had this to say:

“For raw acceleration and agility, nothing can compare to cars from the Open Wheel discipline. These are lightweight, stiffly sprung racing machines that will change direction faster than anything else. The Open Wheel discipline includes a couple of different kinds of car: first, cars such as the Ariel Atom, which are nippy, rear-engined and love to oversteer through the corners. Then there are the mid-engine Formula cars, with thick slick rear tyres and lots of downforce, providing incredible grip that encourages drivers to attack the limits with real confidence.

Smoothness, precision and bravery will be rewarded in these cars; but with such high power to weight ratios and so much grip, drivers will need sharp reflexes to stay out of the gravel if they get it wrong”.
 
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ind_1399465652.jpg


Today, RaceDepartment received a press release revealing the latest video to showcase Codemasters new title, GRID Autosport. Check it out below:


In the video, gameplay footage of GRID Autosport’s Open-Wheel racing discipline reveals purpose-built racing thoroughbreds going wheel-to-wheel in events where racing with precision at high speeds is essential for success. The video also features real-world racing drivers explaining the appeal of the discipline and how to succeed in cars which ‘take a bit of holding onto’, including British Racing Driver Club Rising Stars Jake Hill and Alice Powell, Danny Keirle from the Young Racing Driver Academy plus Arden International Motorsport’s GP3 racer Patric Neiderhauser who explains that at “almost 200 mph, side by side, [it’s ]the best feeling in the world - it’s like being on a rollercoaster but you’re driving yourself.”

In GRID Autosport’s Open-Wheel events, players must race smoothly and shave seconds off each and every lap in lightweight racing cars designed for a phenomenal power-to-weight ratio. Slipstreaming and picking the correct line around each corner is vital in a range of series typically featuring a single car class. Open-Wheel race cars are masterpieces of racing engineering where contact can quickly lead to the end of a driver’s race, so players must execute clean passes at high speed in order to win. Codemasters has consulted with drivers who have competed in Open-Wheel races to bring the experience of racing these cars alive authentically.

GRID Autosport features a range of cars and series in the Open-Wheel category. Players will get to test their skills in stunning examples of automotive excellence, including the Dallara F312, Ariel Atom 3.5, Caparo T1, Dallara Indycar and many more. Open-Wheel events and championships in career mode and online are set on the game’s beautifully recreated circuits, including Circuit Mont Tremblant, Indianapolis, Spa Francorchamps and many more.


In GRID Autosport’s huge career, gamers will specialise in their favourite racing discipline or conquer them all; players will feel the aggression of the pack in Touring Cars, race into the night in Endurance events, race Open-Wheel cars with precision, show car control in Tuner events and react on the fly in Street races. Each unique category features series dedicated to different classes, including Touring Cars, Hypercars, Endurance GT Cars, Prototypes, Single-Seaters, Super Modified vehicles, Drift cars and many, many more. Bursting with content, GRID Autosport features over 100 routes across 22 incredible locations and the world’s most exciting contemporary and classic high-performance racing cars to collect, tune and upgrade.

 
sepang_03_1397750841.jpg


Codemasters have revealed the full car & track list for their upcoming title, GRID Autosport. Here is what you need to know, in a single handy article.

All tracks come with multiple layouts, and most will feature night-racing as seen in Endurance gameplay videos. Note the shift towards proper circuit racing, from the street-racing we saw in GRID 2.
  • Autódromo do Algarve
  • Circuit of the Americas
  • Mount Panorama
  • Brands Hatch
  • Autsport Speedway
  • Hockenheimring
  • Indianapolis
  • Intercity Istanbul Park
  • Circuito Del Jarama
  • Circuit Mont Tremblant
  • Okutama
  • Red Bull Ring
  • Sepang International Circuit
  • Spa-Francorchamps
  • Yas Marina Circuit
  • Barcelona
  • Chicago
  • Detroit
  • Dubai
  • Paris
  • San Francisco
  • Washington
GRID Autosport will feature multiple 'disciplines' of race cars, and the list is looking pretty good. RD user Robert Waddell said "Perhaps the most diverse selection of cars ever seen on the xbox 360. Although Forza had a bigger list, it did not have nearly the range of categories."


Touring Cars

Cat C Touring Cars
  • Honda Civic Touring Car
  • 
Ford Focus ST Touring Car
  • Chevrolet Cruze Touring Car
  • BMW 320 Touring Car
  • Classic MINI Cup
  • MINI Miglia
Cat B Touring Cars
  • Mercedes-Benz C63 AMG (Cat B Special)
  • Audi RS5 (Cat B Special)
Super Utes
  • Ford Racing Ute
  • Holden VE Commodore Ute
Mini Cup
  • Mini John Cooper Works Challenge
Cat A Touring Cars
  • Peugeot 408 SCBADC Presteza-14
Super Tourers
  • Ford Falcon FG
  • Holden VF Commodore
Classic Touring Car Cup
  • Ford Sierra RS500 Cosworth Group A
  • Nissan 1991 (R32) Skyline GT-R Group A

Endurance

Endurance GT Group 2
  • Audi R8 LMS Ultra
  • Mercedes-Benz SLS AMG GT3
  • McLaren 12C GT3
  • Aston Martin N24 V12 Zagato
Shelby Cup
  • Shelby Cobra “Daytona” Coupe
Endurance GT Group 1
  • Nissan 2008 (R25) GT-R Nismo GT500
  • Honda HSV-010 GT
  • Ford GT40 Cup
  • Ford GT40 MK1
Endurance GT Ultimate
  • Lola B12/80
  • Mazda 787B Cup
  • Mazda 787B

Open Wheel

Formula C
  • Dallara F312
  • Lightweight Cup
  • Ariel Atom 3.5
  • Caterham SP/300.R Cup
  • Caterham SP/300.R
Formula B
  • Lola B05/52
  • Ariel Atom V8 Cup
  • Ariel Atom 500 V8
Formula A
  • Dallara IndyCar
  • Super Lightweight Cup
  • Caparo T1
Tuner

Muscle
  • Ford Mustang Boss 302
  • Chevrolet Camaro SS
  • Dodge Challenger SRT8 392
JDM
  • Nissan 2003 (S15) Silvia spec-R Aero
  • Honda S2000
  • Mazda RX-7 Type RZ (FD3S)
Classic Muscle Cup
  • Dodge Charger R/T
  • Plymouth AAR Cuda
Modified
  • Ford Mustang Boss 302 Modified
  • 
Chevrolet Camaro SS Modified
  • 
Honda S2000 Modified
C2 Drift
  • Nissan 2003 (S15) Silvia Drift Tuned
  • Nissan 2004 (Z34) 350 Nismo Drift Tuned
  • 
Mazda RX-7 (FD3S) Drift Tuned
  • Nissan Skyline Cup
  • Nissan 2005 (R34) nismo GT-R Z-Tune
Super Modified
  • Mazda Panspeed RX-7 (FD3S)
  • 
Honda 5zigen Civic
C1 Drift
  • Mitsubishi Lancer Evolution X Team Orange
  • Nissan 2011 (Z34) Chris Forsberg Racing 370Z
  • 
Nissan 1993 (S13) Daijiro Yoshihara 240SX
  • NSX Cup
  • Honda NSX R

Street

Hot Hatch
  • Mini John Cooper Works GP
  • 
Ford Focus ST
  • Volkswagen Golf R Coupe
  • Honda Integria Type R DC5
  • BMW 1 Series M Coupe
  • Lancia Delta Cup
  • Lancia Delta HF Integrale Evo 2
Performance
  • BMW M3 Coupe
  • 
Audi RS 5 Coupe
  • Mercedes-Benz C63 AMG
Grand Tourer
  • Aston Martin Vanquish
  • Mercedes-Benz SL65 AMG Black Series
  • Alfa Romeo 8C Competizione
  • BMW E30 M3 Cup
  • BMW E30 Sport Evo
  • Alfa Romeo 4C Cup
  • Alfa Romeo 4C
Supercar
  • Pagani Huayra
  • SRT Viper GTS
  • Mazda Furai
  • 
McLaren 12C
  • 
Aston Martin One-77
Hypercar
  • McLaren P1™
  • 
Pagani Zonda Revolución
  • Bugatti Veyron 16.4 Super Sport
  • Koenigsegg Agera R
  • McLaren F1 Cup
  • McLaren F1 GT
 
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Really loving this and can't wait for the release date. I had intended waiting until getting some feedback from others before purchasing but I think with Fathers Day just around the corner I'll put out the feelers and get it pre-ordered for me ;)
 

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