Focus on Tire Wear:
As for the tire wear you mention, GRID Autosport has what looks to be perhaps the best tire modding that the console has ever seen.
Tire wear is only available in the endurance class, but in Custom Cup (online) you can set these races for day or night, with a wide range of cars to choose from, and, if I'm reading between the lines correctly, you MAY be able to have tire wear a factor cross-discipline, but, in any case, if you stay within the endurance class and cars, you can put them virtually in any setting and have the added realism of tire wear:
Here’s a breakdown of the things you can configure in a Custom Cup:
- Discipline – pick your favourite style of racing.
- Vehicle Class – the type of vehicles you want to drive.
- Race Type – the available Race Types will depend on what Discipline and Vehicles you’ve picked.
- Number of Events – create a mini-championship up to five Events long.
- Tracks – choose the track, route, lighting conditions and race length for each Event.
The tire wear was described by one of the Chief Handling designers at Codemasters as thus:
“Whether you’re racing a classic GT40 or a modern Prototype, expect a lot of mechanical grip at low speeds and a car that likes a smooth turn in and requires a careful application of the throttle. The GT cars are relatively heavy but have good downforce, so drivers will find more grip and confidence at higher speeds.
Be careful not to overstep the boundaries though, as tyres wear over the course of a race. Expect to start under steering if you wear the fronts by locking your brakes, or a tail happy machine if you spin up the rears.
Endurance cars tone down the urgency of a car built for a sprint to the finish, but these are thinking drivers’ machines built for a world where patience and planning is just as important as raw pace.”
But I prefer to illustrate with a video. This guy is driving an Aston Martin, which will be a pretty grippy car. He runs an eight minute race, but I get the feeling tire wear is designed to wear depending on your driving style, not setup or a universally applied formula. In addition, the wear rate is slower or faster depending on the length of race you choose, sort of like F1. (Also notice the damage indicators on right, left column. From top to bottom, Wheels, Engine, and Suspension respectively -- explained as such: Damage to the
wheels will cause the steering to become misaligned and as a result will make the car pull to the side (he took some damage here in the video);Engine damage --Radiator, Turbo, Exhaust, and Engine itself):