Hi all thought I'd better report this.
When I launch FTuck Config.exe it will only list my intel graphics card and not my dedicated graphics card which results in formula truck failing to launch. I have tried running as administrator, changing compatibility settings, right-clicking on the exe and clicking 'run with high performance nvidia processor' but to no avail. I do not have this problem with GSC.
If anyone has the same issue I was able to get around it by copying my Config.ini settings from GSC to Ftruck. I think VideoGUID is of particular importance. Once I saved the Config.ini file FTuck would launch just fine.
I hope this gets addressed in a future patch.
Cheers,
Niall

Windows 7 64-bit 12gb Ram
i7-3630QM 2.4GHz
Nvidea Gtx 660m
 
Not even sure what they're called :D but can you remove the side head supports/restraints?
It's great on triplescreen but I'd like a good view of inside the cab but at 35-45 FOV I move seat back a bit and cant really see either side. Lots of effort gone into the cab interiors so would be a shame to ignore it :)
 
First of all: fantastic work REIZA! I love it!

There is one thing that can be improved though IMHO, it is the cabin movement.

It felt like my head was glued to the headrest - truck fixed, world moving around.
Watch how it is when you drive in a real car - car moves, world is fixed!

In all my sims I try to adjust that, because the stationary vehicle idea is a leftover of early game development.
Luckily that starts to change now, see Assetto Corsa! And a lot of discussion - and resistance to change - in the sim world.

Here is what I found out to make the cabin movement more natural, a simple change in the FTruck_Cams.cam file:

OrientationRate=(10.000000, 50.000000, 2.000000)

all default values were 999, wich effectively stop all movement.

To show the difference I made two crude vids (don't look at the driving, it is for demonstration
(50% Gforce ingame, 6 40 4 there btw.))

WITH cabin movement:
WITHOUT cabin movement:

A good notion of all this is at the end of the vids when I stopped, see how the cabin rotates - or not - when revving the engine.

It must be carefully tuned but together with the headphysics it could be very convincing and immersive!

I hope REIZA Studios take notice and maybe even can do something with it.
Ofcourse everyone can mod their cam files to see for themselves ;)

cheers
Velo
 
Dont know if this is a bug or a quirk or something to do with trucks :D but when starting a race if you wait a few seconds before touching the throttle the engine stalls and you have to start again. If you touch throttle immediately the engine runs fine.
 
I'm trying to begin a championship, I think real lenght is 50 minutes. After 15 min at Velopark my front right tyre was weared, in the pit is not allowed to refuel as in GSC V8 champ, do you know how many pit stops do in real life? is difficult to find datas about this
 
I dislike this game and it was a waste of money for me. The menu system./ control system is badly designed and not user friendly at all with inspiration from "Clipart". Then there is the issue with graphics which is piss poor and if I have to listen to the annoying skid sounds I'll have a hemerage. The only thing the game has going is the physics which makes you feel you're behind a proper formula truck. I wonder if I can sell my CD Key as I have no intention of playing it again.
 

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Shifting method

  • I use whatever the car has in real life*

  • I always use paddleshift

  • I always use sequential

  • I always use H-shifter

  • Something else, please explain


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