So, you must not test the wall for hitting tyres ... why I did not think of it. My tyres go pow instant against a wall, no matter the spline or resistance BUT, if I change the values to default
Code:<DebrisPunctureMinSpeed value="14.0" /> <DebrisPunctureMaxSpeed value="77.0" /> <DebrisPunctureProbabilityAtMinSpeed value="0.02" /> <DebrisPunctureProbabilityAtMaxSpeed value="0.2" /> <DebrisPunctureInvulnerabilityPeriod value="1.0" />]/code] The tyre no more goes instant death against a wall ... I did not test each line, just wanted to see what has an impact - and no other line had any impact at all. None.
<DebrisPunctureInvulnerabilityPeriod value="1.0" />]/code]
This line controls how long before debris becomes live in game. Default is 1 second so if you crash into barrier and break front wing and run over it then it won't give puncture. Set to 0 as soon as it appears it can cause damage. Setting to 0 means if you put a tyre against ai front wing it will give you puncture. Or crash into the rear wing you get puncture. My opinion it must be set to 0 for realism
Last edited: