Hi Andy
4.1 felt a lot better. I was definitely keeping heat in the tyres and not shredding the medium/hard compounds within 5-8 laps.
Would 4.2 (A/B/C) see a slight increase in tyre wear i.e. something in between 4.1 and 4.2D?
Hi AndyYeah that's right. 4.2 onwards changes how wear works.
Codemasters had it setup that you only really use the first 40-50% of tyre. After that the times slow and you pit for next set that would take you to the end of the race. I was finishing on set of mediums with 20% wear at end of race. No challenge at all.
4.2 on wards changes the tyre profile so you can stay on a tyre for much longer but the loss of grip crosses over with the speed gained by getting new set. So you can go 2 stop taking tyres to 50% wear or go for 1 stop but need to take wear to maybe 70-80%. Then this is all also effected by tyre temps from mod. The time difference between 1 and 2 stops should be a matter of seconds. The feedback is interesting as it works perfectly for me. I guess it might be a mixture of people's different setups and driving styles.
Love the mod although on the latest release AI are still pitting between 1-5 laps before the end of the race. Happened at both Baku and Canada, on 50% race distance.
Hi
Due to requests and a little confusion this version has wear rates matched to the of real life races. I have tried to match a wear rate similar to that we see in races. Tyres last much longer than in the 4.2 versions.
Enjoy
Values changed to stop ai pitting with 2-3 laps remaining
Feedback welcome