Jajajajajaj, it was a lot of work... I think it took an hour. But it was worth it. If you want I pass the file and review it ( it will always be easier than return has to do so).
Ok cool send it over. Thanks
Jajajajajaj, it was a lot of work... I think it took an hour. But it was worth it. If you want I pass the file and review it ( it will always be easier than return has to do so).
Alternate Version to 4.2A
Softer tyres made slightly more favoured so dont get top 10 running softs and rest running medium or hards.
Now most ai run softs at start with a few trying medium or hard. But ai change onto many different strategies at first round of pits stops This seems more inline with RL races.
Wear rate also slightly adjusted.
Not planning any more changes. Whatever is most favoured (A or B) will become final version
Enjoy and happy racing
Alternate Version to 4.2A
Softer tyres made slightly more favoured so dont get top 10 running softs and rest running medium or hards.
Now most ai run softs at start with a few trying medium or hard. But ai change onto many different strategies at first round of pits stops This seems more inline with RL races.
Wear rate also slightly adjusted.
Not planning any more changes. Whatever is most favoured (A or B) will become final version
Enjoy and happy racing
Alternate Version to 4.2A
Softer tyres made slightly more favoured so dont get top 10 running softs and rest running medium or hards.
Now most ai run softs at start with a few trying medium or hard. But ai change onto many different strategies at first round of pits stops This seems more inline with RL races.
Wear rate also slightly adjusted.
Not planning any more changes. Whatever is most favoured (A or B) will become final version
Enjoy and happy racing
I wasnt going to release this version but after have 3 amazing races this morning I decided to.
Slight change to wear rates and wear profiles.
This is my favourite of the 3 : - )
Enjoy!
Andy
Fixes a problem on some tracks where ai would pit with 1 lap to go.
As far as I know, this mod doesn’t alter fuel consumption...im finding the practice programs are all crazy hard - borderline impossible.. but the racepace of the ai is very slow.
One other problem - fuel consumption is super low. I can run the race starting at -5.0 laps and still finish with excess fuel (running standard mix...) not sure what that is about
but nice variety of strategies from the ai is good to see on 50% races. Surely does make it interesting