Nice shot, Flochs! I will definitely fix it by assigning Ferrari the upgrades they had after the original performance patch. This was unintentional as the upgrade lines were not touched for Ferrari but they did refer to the values they had pore-patch when the engine was top tier like Mercedes. Thank you very much, this will for sure improve the balance and the player experience in a career mode!Hello, I'm checking out your mod. It looks good, just one advice.
From what I understand of the values, in the base game the mercedes engine is the strongest, but has weaker upgrades (if all teams get the same r&d points, the other engines will close the distance).
I think you mixed up the Ferrari engine in that regard (assuming you didn't plan to do it). If you check line 1239 of the Ferrari file: <Upgrade name="radUpgradeEngine"> .. it has the upgrades value of the Mercedes instead of the new Ferrari. So Ferrari has a weaker engine and in opposite to Renault also weaker upgrades if people play a career.
These are the original (new version) Ferrari values, line 1242 forward, for the upgrade-tag if you need them:
<SplineElement x="0" y="0" op="+" />
<SplineElement x="0" y="1265.623" op="+" />
<SplineElement x="0" y="3204.637" op="+" />
<SplineElement x="0" y="6034.629" op="+" />
<SplineElement x="0" y="10812.81" op="+" />
<SplineElement x="0" y="17594.81" op="+" />
<SplineElement x="0" y="26581.42" op="+" />
<SplineElement x="0" y="38844.67" op="+" />
<SplineElement x="0" y="51597.66" op="+" />
<SplineElement x="0" y="63512.88" op="+" />
<SplineElement x="0" y="75744.19" op="+" />
<SplineElement x="0" y="83775.94" op="+" />
<SplineElement x="0" y="87034.06" op="+" />
<SplineElement x="0" y="89484" op="+" />
<SplineElement x="0" y="89335.13" op="+" />
<SplineElement x="0" y="88478.94" op="+" />
<SplineElement x="0" y="81619.19" op="+" />
<SplineElement x="0" y="45000" op="+" />
Very glad this comes before my release of version 1.9, so I will implement this right away in the new version.
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