I had the possibility to analtyze the files of the beta version but I currently do not own 2021 on pc. You can copy the values of some departments but the files in 2021 have several additional lines for the enhanced damage model with new parts, in addition to the fact that the tyre physics has changed handling-wise thus implementing many new line and values.hello, question, is it possible to transfer the performance of the teams / cars from the F1 2021 game to the F1 2020 game.
Sorry but I don't have 2021 for pc at the moment... I am hoping for the Codemasters performance patch!Please make it for F1 2021!!
Nobody???Hi guys! Really cool thread! I think I've found the right place...I've read and watched a lot of videos about F1 series mod and started to get familiar with cd (coefficent of drag) and cl (coefficent of lift or downforce for codies). What I was wondering is to understand where and how the "wings" value are...I mean ok let's say Red Bull has
<m_aero_front_cl_maxf_maxr value="1" />
<m_aero_front_cl_maxf_minr value="1" />
<m_aero_front_cl_minf_maxr value="1" />
<m_aero_front_cl_minf_minr value="1" />
while Ferrari
<m_aero_front_cl_maxf_maxr value="0.965" />
<m_aero_front_cl_maxf_minr value="0.965" />
<m_aero_front_cl_minf_maxr value="0.965" />
<m_aero_front_cl_minf_minr value="0.965" />
it's clear Ferrari has -3.5% of downforce compared to Red Bull..but what amount of downoforce is that Red Bull 1?? And how can I know settings wings in setup how much downforce i'm adding\producing????
Plus what exactly
<m_aero_front_wing_loss value="0.5" />
means??
Is there a way to understand that?? Thank you in advance!
Hi. I haven't looked at F12021 yet. Only know F12020. But think a bigger number in Downforce is better. More contact pressure on the ground. This makes the car more stable.Hi guys! Really cool thread! I think I've found the right place...I've read and watched a lot of videos about F1 series mod and started to get familiar with cd (coefficent of drag) and cl (coefficent of lift or downforce for codies). What I was wondering is to understand where and how the "wings" value are...I mean ok let's say Red Bull has
<m_aero_front_cl_maxf_maxr value="1" />
<m_aero_front_cl_maxf_minr value="1" />
<m_aero_front_cl_minf_maxr value="1" />
<m_aero_front_cl_minf_minr value="1" />
while Ferrari
<m_aero_front_cl_maxf_maxr value="0.965" />
<m_aero_front_cl_maxf_minr value="0.965" />
<m_aero_front_cl_minf_maxr value="0.965" />
<m_aero_front_cl_minf_minr value="0.965" />
it's clear Ferrari has -3.5% of downforce compared to Red Bull..but what amount of downoforce is that Red Bull 1?? And how can I know settings wings in setup how much downforce i'm adding\producing????
Plus what exactly
<m_aero_front_wing_loss value="0.5" />
means??
Is there a way to understand that?? Thank you in advance!
I think the RedBull has too much drag in F12021.man your mod is really missed here on 2021 game..verstappen is slow as hell
Hi Alexis thanks for the nice words. I see that somebody made a performance patch for F1 2021 so you could try that one. I am on Xbox atm and I am waiting for the official performance patch ahahman your mod is really missed here on 2021 game..verstappen is slow as hell
thanks you for explanation Enrique, I understand now why rating is so important.Unfortunately drivers are not moddable, we don't have access to their database files. In the 2021 mods Sainz may perform better than Leclerc in Ferrari because the spaniard replaces Vettel who has an 88 overall rating higher than Leclerc's 87. About Bottas being faster than Hamilton it's a common "bug" reported multiple times in the official game forum but about Perez being faster than Verstappen I have no clue because Albon's 78 rating is quite low
Yeah and also in my modded 2020 game MAZ is often ahead of MSC because of Grosjean's higher rating compared to Magnussen. I tried to swap their appearances and it is indeed possible to do that although somehow I messed it up and created an abomination with a mix of the two facesthanks you for explanation Enrique, I understand now why rating is so important.
If It was possible to swap drivers names /numbers / Faces, it would solve this kind of issue as they are into the same Team.
When playing, it is a little annoying to see how Codemaster has never take care of this. ie: Alex Albon never beats Verstappen and they know that before coding the game.
Sorry for the late reply: yes, the purpose of the performance ERP file is to drag it into the ModularMods ACTIVE folder and that's it, the game will load car performance from that file. Easy!A question for clarification:
If I have Modular Mods installed and I also use a skin mod, I can simply put the "performance_f1_teams.esp" inside the ACTIVE folder and the mod will work, right? No need to use the Ego ERP Archive and .vtf files?