Just so you guys know, when you adjust track AI or use a track AI mod (including, from my brief experience, this one), don't use accelerated time in the pits because you'll find drivers reverting to vanilla performance while accelerated time is activated - as soon as you switch back to real time (in pits or on track) the mod will work properly again.
For instance, depending on when you activate accelerated time, you could end up having Manors and Saubers with pole times, while the Mercedes and Ferraris are around 10th, several seconds off. So keep that in mind and try not to activate it.
I had this problem myself when I was trying to make my own personal track AI mod to adjust difficulty and as far as I know there's no way around it.
For instance, depending on when you activate accelerated time, you could end up having Manors and Saubers with pole times, while the Mercedes and Ferraris are around 10th, several seconds off. So keep that in mind and try not to activate it.
I had this problem myself when I was trying to make my own personal track AI mod to adjust difficulty and as far as I know there's no way around it.