If you've followed the tutorial video exactly and you've chosen the second method for the cars, then everything should be working. It is working perfectly fine here.no, i installed it as the tutorial video shows.
If you've followed the tutorial video exactly and you've chosen the second method for the cars, then everything should be working. It is working perfectly fine here.no, i installed it as the tutorial video shows.
AI 99% today, just need to find way to upload it (5.72GB haha). Tyres probably, I'm trying to get 2017 strategy in.Update today?
Thanks fo your hard workAI 99% today, just need to find way to upload it (5.72GB haha). Tyres probably, I'm trying to get 2017 strategy in.
The problem is, is that to many of us uploading 6GB is a matter of a few minutes, so we get impatient. ;-)AI 99% today, just need to find way to upload it (5.72GB haha). Tyres probably, I'm trying to get 2017 strategy in.
VERSION 4.3
*PLEASE READ THE TEXT!! THANKS! *
- Added AI for all tracks in all weather conditions
- New R.T.A mod
Hello guys, (and girls aswell )
it was a long time since last update, but because of that long period, I can...
Yes you can but why? I'm sure you can just copy/paste it in game.Thanks for your work.
I have mods on tracks, can I only export brakelinessettings.xml from your erp files to import them in my erp files to have your modifications?
Thanks for feedback. I will take a look on it next week (Monday) as I'm on jurney right now. But, are you talking about AI for tracks or AI for teams? You write 'AI cars'.When using the .erp files for the cars, the game crashes when loading a career, or loading a race. When using ERP Archiver to import the .xml files, everything is working fine.
I figured I'd post this in case anyone is having the same issue when copying and pasting the .erp files for the AI cars. Just spend around 5 minutes importing the .xml files, it really is super easy.
I personally don't mind doing it manually at all, it really only takes about 5 minutes. Ah yes, AI teams! In my head I'm referencing to the "cars" folder, haha.Thanks for feedback. I will take a look on it next week (Monday) as I'm on jurney right now. But, are you talking about AI for tracks or AI for teams? You write 'AI cars'.
Ohh okay then haha. But you maybe just need to try copy/paste ERP files of Sauber, Renault and McLaren. I'm sure it worked okay for me.I personally don't mind doing it manually at all, it really only takes about 5 minutes. Ah yes, AI teams! In my head I'm referencing to the "cars" folder, haha.
Ohh okay then haha. But you maybe just need to try copy/paste ERP files of Sauber, Renault and McLaren. I'm sure it worked okay for me.
Anyway, it's better to have little issue here with AI teams than AI tracks!
We´re still working on that. Will be in the next update. For now use the other folders as balanced17! is stil in early WIP.i downloaded the mod, only to find that the balanced 17 folder is empty??
We´re planning to offer them in a seperate folder (called something like "AI - install if you know what your doing") in the first install (main page). Karlito desided to make the installation this way, so that the average player doesnt get confused with the ERP archiver. Hes currently not in town until sunday but in the meanwhile you can check out my dropbox if you want:Thanks for your work.
I have mods on tracks, can I only export brakelinessettings.xml from your erp files to import them in my erp files to have your modifications?
I know man. I said that you need to read all text for v4.3 and there I told all about that folder. And if I'm sure, it's called "balanced17! - WIP"i downloaded the mod, only to find that the balanced 17 folder is empty??
Braking zones are also changed for AI. They will brake much later than before.your mod is magic but u have a question can you make modification for the braking zone of racing line
I didn't work on my R&D program coz i didn't have time for that. But I will show you guys! manual R&D system (better than R&D in 2016) laterthanks and this mod is ready for a carrer mod with the r and d