F1 2017 Modding Questions Thread

So, hypothetically speaking, if I wanted to do a career like Aarava's Mydriver and still wanted to do another career without the edited files...could I create a copy of the F1 2017 file system to another harddrive and edit those files there and then just swap out F1 2017 files to go between the two careers?
 
Does somebody know how to combine 2 mods? I want to have
* realistic car physics
* more damage
* experimental physical cam
in one mod, so they dont overwrite eachother when installing them one by one

that would be nice, but I don't have a clue abd i am not familiar with ego erp archiver
 
Hi guys, sorry for the inconvenience. I have a query, because my livery looks like this?

https://imgur.com/yuNHuxz
The issue is about the alpha channel. if you used my 3d model, for decal files you need to save it first as a PNG, make sure that you hide the background, and the wireframe layer. Then open the original decal dds with photoshop and place the edited png texture, make correction on the alpha channel and save as intel srgb file. The 3D model doesnt really handle texture with alpha channel really well that's why there are color smearing. message me if you have more questions.
 
Hey guys, could someone help me out?

I don't have access to my pc right now, but I would like to do some texture-work on my MacBook. Would someone be willing to export and WeTransfer me all of the textures? :D
 

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Shifting method

  • I use whatever the car has in real life*

  • I always use paddleshift

  • I always use sequential

  • I always use H-shifter

  • Something else, please explain


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