Still trying to figure it out...I know this has been asked a million times but how do I export and repalce a texture from a texarray file?
Thanks.
Still trying to figure it out...I know this has been asked a million times but how do I export and repalce a texture from a texarray file?
Thanks.
Kine's tut:Still trying to figure it out...
thanksKine's tut:
Dude how i can change car model ?Kine's tut:
I don't rememberDude how i can change car model ?
Verify files from steamCan someone send me the ferrari asset groups file from 1.10 Patch to my email? Ilja23mia@Outlook.de i tried to make that damage mod but ferrari looks awful and i forgot to make a backup...
Finally got to watch it and it doesn't help with what I want to do. I want to edit the car icons in the career mode and the car select screen for time trial.thanks
Why stop halfway, am I right?I take it you're now gonna edit your name in, as well as your number on the suit?
Hehe, you got that right. I think I need to do the same with my own suit.Why stop halfway, am I right?
I've got everything now, finally ready to start driving again... Or maybe change just a few more things on my helmet...
Haven't got that problemI have problems exporting textures from EEA 6.1, can someone help me? I export but I can't open files (like in the print below)
Does it say why exactly it won't open?I have problems exporting textures from EEA 6.1, can someone help me? I export but I can't open files (like in the print below)
Does it say why exactly it won't open?
Do you have a dds plug-in?
If you mean the one in the 2017 ERP, indeed you can. In order to do this, you have to change the helmet_d and helmet_n of both your team (so for me that would be career_haas_helmet_D, and career_haas_helmet_N) and 'charname' as well (IE, charname_helmet_D and charname_helmet_N). Then do the same with your gen (or com helmet). Then you have to edit the XML file called "incardriver.scene" file. What team are you driving for?Is it possible to change helmet model?
I play modded career, little bit like mydriver with sauberIf you mean the one in the 2017 ERP, indeed you can. In order to do this, you have to change the helmet_d and helmet_n of both your team (so for me that would be career_haas_helmet_D, and career_haas_helmet_N) and 'charname' as well (IE, charname_helmet_D and charname_helmet_N). Then do the same with your gen (or com helmet). Then you have to edit the XML file called "incardriver.scene" file. What team are you driving for?
Okay, then look for either one of these four files:I play modded career, little bit like mydriver with sauber
oreaid://character_package/kitpart_assets/generic/helmets/helmet_schuberth_01/idf/helmet_schuberth_01" connectjoint="COPY" />
eaid://character_package/drivers/male/2017-sauber_pascal_wehrlein/idf/pascal_wehrlein" connectjoint="COPY" />
eaid://character_package/kitpart_assets/generic/helmets/helmet_bell_01/idf/helmet_bell_01" connectjoint="COPY" />
eaid://character_package/drivers/male/2017-sauber_marcus_ericsson/idf/marcus_ericsson" connectjoint="COPY" />
eaid://character_package/kitpart_assets/generic/helmets/helmet_arai_gp_6_01/idf/helmet_arai_gp_6_01" customMaterialIndex="1" connectjoint="COPY" />
eaid://character_package/drivers/male/2017-sauber_career_sauber/idf/career_sauber" connectjoint="COPY" />