that's because the Mercedes chassis will only work with the Mercedes and McLaren teams, not Renault or others, this also goes the other way that for Mercedes and McLaren teams only those chassis will work and others have the same problem there. There is no fix as far as I'm aware (well you can swap the mat binding line in the carmodel file and trick around so you get the livery but numbers don't work if done like that
How change chasis is there any tutorialthat's because the Mercedes chassis will only work with the Mercedes and McLaren teams, not Renault or others, this also goes the other way that for Mercedes and McLaren teams only those chassis will work and others have the same problem there. There is no fix as far as I'm aware (well you can swap the mat binding line in the carmodel file and trick around so you get the livery but numbers don't work if done like that
That happens with everything for meMclaren's overall orange parts aren't that orange. In the dds file it looks more orange than in game. is it because of games light or did i do something wrong?
srgb format?Mclaren's overall orange parts aren't that orange. In the dds file it looks more orange than in game. is it because of games light or did i do something wrong?
What srgb? I don't even have that optionsrgb format?
intel plugin has the srgb versions of the dds files, so like color BC3 srgb 8bpp or something like that. You need those formatsWhat srgb? I don't even have that option
Okay, I have used that nvidia plugin, Does it matter what bc it is?intel plugin has the srgb versions of the dds files, so like color BC3 srgb 8bpp or something like that. You need those formats
BC is the same as DXT, the numbers are a bit different. EEA lists both BC and DXT names for the types, just read off of thatOkay, I have used that nvidia plugin, Does it matter what bc it is?
I tried for my Toro Rosso skin, didn't change anything:/BC is the same as DXT, the numbers are a bit different. EEA lists both BC and DXT names for the types, just read off of that
Hidden **** is hidden. CM moved the tod settings file into the shadows of the outer rim. With a huge amount of work you could edit all the effects files but my guess would be, the physics on the tracks would still be applied.Is there a way in the .erp files of the tracks or in ANY other file to edit fhe freaking possibility of rain? I just hate it. Every second race is a rain race. Disgusting.