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In Dirt Rally you can use IsInPitLane to determine when the countdown to start is over and you are ready to go. So I have an image with this property: [DataCorePlugin.GameData.NewData.IsInPitLane] and DataCorePlugin.CurrentGame]='CodemastersDirtRally' Now, how could I make a different image appear when the isinpitlane condition is over and dissapear a few seconds later (for intance a green light or a "go!" icon?

Apart from this: have you considered a way to let users upload and share their designs for Dash Studio?
You have a "changed" function which will give true far a defined time and should fit exactly your need ;)
Use something like that in the visible property :
if([DataCorePlugin.GameData.NewData.IsInPitLane] == 0 && changed([DataCorePlugin.GameData.NewData.IsInPitLane], 1000), 1,0)

For sharing dash for now you can simply zip the dash folder in DashTemplate directory. I'm considering to add an integrated sharing system, but it's getting a whole new level :D , It would require server, storage ... and time :D
 
Finished my button-box:
wp_20171031_19_37_26_rich2.jpg

How-To is found on YouTube:
But beware: As I have used 6 toggle switches (ON - OFF) I ran into a problem called ghosting and masking!
Can be solved by putting a diode on every switch.
Bow I think I must ask Mr. @Whotever for some additional functionality ....
- Adding SHIFT function to the input events.
- Increment, decrement game volume in smaller steps (1%, 2%, 5%)

For the game volume, definitely possible ;)
for the shift, do you mean get as an input "keyboardPlugin.Shift_T" ? Or as an output ?
 
For the game volume, definitely possible ;)
for the shift, do you mean get as an input "keyboardPlugin.Shift_T" ? Or as an output ?
No, I mean have a button as Shift button.
Example:
With the far right rotary I control the game volume.
And when I switch one of the toggles I want to control BlinkTriggerRatio.
 
No, I mean have a button as Shift button.
Example:
With the far right rotary I control the game volume.
And when I switch one of the toggles I want to control BlinkTriggerRatio.
Ahh ! I see, It's a bit far from the actual working mode, but it would be smart indeed, I will look but no promise, because as a prerequisite, it would require to handle properly "pressed" "released" on all the possible inputs, which is definitely not the case now :(.
 
To all the guys who have problems with their COMS:
Maybe it is time to tidy up your USB-devices. As windows remembers all USB-devices ever plugged in things may go wrong from time to time.
Simply download this tool: USB-Deview
First unplug all Nextions and Arduinos.
Start as Admin and look for all USB-Devices with a COM port.
Uninstall them.
Restart your PC.
Plug the Ardunios and Nextions back in, let the driver install, good to go.
I had the same problem yesterday, after doing the above procedure all went well.

Wotever, you may use this explanation in your wiki.
 
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Ahh ! I see, It's a bit far from the actual working mode, but it would be smart indeed, I will look but no promise, because as a prerequisite, it would require to handle properly "pressed" "released" on all the possible inputs, which is definitely not the case now :(.

Not necessarily.
How about
if (button1 == pressed && button2 == pressed)
DoSomething
if (button1 == pressed)
DoSomethingOther
 
In fact th
Not necessarily.
How about
if (button1 == pressed && button2 == pressed)
DoSomething
if (button1 == pressed)
DoSomethingOther
In fact the problem comes exactly from the "buttonX == pressed" , today it does not works like that,
It's more keyboard saying "button1 have been pressed and released right now" , I process the related actions but at this time the button is already released
 
Why not use Autohotkey? For my button box I will have dual functions for some buttons (short press and long press), but you could also have different functions with buttons combinations. It's a very simple script. I even have a ignition / starter button which is not protected, so I've programmed it to ignition (hold for 0,5 s) and starter (hold for 1 s).
 
Autohotkey might be the better, more flexible solution than JoyToKey ....
Used it back in the older F1-20xx days to map Brake Balance and fuel management to buttons on the wheel.
Today I only use it at work for some scripts to make SAP more comfortable.
 
I'm using simhub as overlay on rF2. Simhub seems to show information with 1 second of latency. Is there any way to fix it or at least reduce it? I don't know if it helps, but i have G-sync activated.
 
I'm using simhub as overlay on rF2. Simhub seems to show information with 1 second of latency. Is there any way to fix it or at least reduce it? I don't know if it helps, but i have G-sync activated.
One second latency ? Do you mean one refresh per second ? or one second late ?

Also with RF2 if you don't enable V-Sync the overlays will not work properly (I don't know if gsync and vsync are using the same things). Overlays have obviously a lot of constraint related to the hardware/graphics settings. Do you have monitored you computer load ?
 
One second latency ? Do you mean one refresh per second ? or one second late ?

Also with RF2 if you don't enable V-Sync the overlays will not work properly (I don't know if gsync and vsync are using the same things). Overlays have obviously a lot of constraint related to the hardware/graphics settings. Do you have monitored you computer load ?
One second late. V-sync cannot be enabled while g-sync is on (it would make g-sync useless and increase the load on the gpu. G-sync syncronize the hz of the monitor to the FPS produced, so the framerate can fluctuate a lot based on what the gpu is processing. I will try to monitorate pc load. Is it gpu or cpu related?
 
One second late. V-sync cannot be enabled while g-sync is on (it would make g-sync useless and increase the load on the gpu. G-sync syncronize the hz of the monitor to the FPS produced, so the framerate can fluctuate a lot based on what the gpu is processing. I will try to monitorate pc load. Is it gpu or cpu related?
SimHub is using WPF which is GPU accelerated, however depending of the complexity of the dash cpu can be taken at contribution too. That's also why if it doesn't find some "refresh" time in sync with the game it could lock the whole mechanic and delays it.
 
SimHub is using WPF which is GPU accelerated, however depending of the complexity of the dash cpu can be taken at contribution too. That's also why if it doesn't find some "refresh" time in sync with the game it could lock the whole mechanic and delays it.
So it could be possible that running the new GT3 pack (which is quite heavy) i get this problem while i might not get it with the rest of the content? I will test this later today, meanwhile i leave a video that shows the problem. You can notice it watching upshifts and downshifts.
 
Don't search further , V-Sync , The overlay covers the whooole screen, if you don't enable v-sync you're basically pushing you Graphic card to it's maximum, and reducing to almost nothing the chances of synchronizations not leaving room for the overlay refresh, we already discussed these exact symptoms with @Shawn Jacobs , moreover it's notified in the instructions of his download ;)
 
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Hi,
I have a question, how many RGB leds can I connect to one Arduino card?

Officially not much, personally i use 16 leds with no troubles, I know it can be pushed further (32leds or more) with no difficulties as long as you don't push luminosity at max (20-30% is faaaaar enough :D) However if somehow you want more leds, the use of a little 5v external power supply is not difficult (See "powering considerations" chapter ;) https://github.com/zegreatclan/AssettoCorsaTools/wiki/Arduino--Setup)
 
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