Hi !great job, I would like you to put the tire consumption displays as a percentage
On which kind of display ? Arduino ? nextion or dash studio
Hi !great job, I would like you to put the tire consumption displays as a percentage
Hi.Hmmm... actually, no, my setup runs fine on ATS and ETS2 and I have two dll's (64 bits) loaded at the same time, the one for SimHub (funbit's) and the one for ETS2 Local Radio (nlhans'). It also ran fine (1.27, 1.28) with each of those alone. Are you sure it's linked to the SDK dll's? Did you make sure about 32/64 bits version?
EDIT: I've heard about freeze on exit if you use the DX9 overlay in ETS2 Local Radio, you have to replace the d3d9 file as instructed; but it's linked to the overlay, not the dll...
1º .-dash ,Hi !
On which kind of display ? Arduino ? nextion or dash studio
1º .-dash ,
2º.-I'm building a car steering wheel with nextion, thanks
Anything suspicious in the game.log file? Is the dll correctly loaded, and unloaded when you quit?Hi.
Yes in sure, freezes with simhub closed, delete SDK and no problems, ive used simhubs SDK, scs's 1,4 1,6 and 1,9 SDK, ill try funbits and hlhans, but I think hl is from scs as hl files are in the scs SDK.
Thanks. Ill let you know how it goes
Hello Wotever,Hi, Yeah I remember having to remove them, it's one of the few who are not available with the funbit plugin, but I guess it could be computed really easily using the FuelAvgConsumption :
[DataCorePlugin.GameRawData.Drivetrain.Fuel] / [DataCorePlugin.GameRawData.Drivetrain.FuelAvgConsumption]
I've added back the "FuelRange" computed like this for the next release, it looks to work fine
View attachment 215231
Since the new plugin does not gives it I had to compute it by myself, which may not be the exact same data as in-game.Hello Wotever,
the "FuelRange" is back, thanks alot therefor.
But the result is not the same shown in the game.
I tried to find the difference. At last without success. :-(
Hello!
I know electronic basics, but I'm a bit oxidize, and I want to put my aftermarket gauge into the sim, using an Arduino Uno. And the wiki only showns sketches for the Nano.
Someone can help me, please?
Thanks!
Thanks!Hi ! Basically nano is just a scaled down version of the uno.
The only adaptions required are to locate the same pins as the schematics (d9 and gnd) on the uno.
Everything else will work the same .
View attachment 220493
Keep like the schematic The 12v is intended to power the tach and generate the signal. The arduino will be self powered with the usb 5v.Thanks!
And, the power supply? Connected into the board, or like the scheme?
Hi ! it depends of the game but i think you've not configured it , take a look to the instructions releated to the game visible on top :Sorry but I have not yet understood how to use it between Pc and Tablet. On tablet, after copying the address into the browser, nothing appens. (Ex: for AIM GS-DASH, loading template and always "Engine Off").
Ah! Ok! The game is Assetto Corsa and I did not install the app. Thanks!Hi ! it depends of the game but i think you've not configured it , take a look to the instructions releated to the game visible on top :
View attachment 220759
If you already did it, there is full game connectvity troubleshooting guide here : https://github.com/zegreatclan/Asse...ub-Basics----Games-config-and-troubleshooting
If the game is AC I would go straight to the troubleshooting guide this game should work out of box except some specific cases described in the guide.Ah! Ok! The game is Assetto Corsa and I did not install the app. Thanks!
I really need to update the instructions for this onehello
i can not make it work with f1 2017
but with projectcar it works perfectly
is there a particular configuration for f1 2017? i use the same configuration for both
thank you
Make sure to close Simhub before uploading