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Hi ! dirt 2 doesn't allow multiple UDP port, you need to use the UDP relay plugin.

- In dirt 2, configure port 20777 :
<motion enabled = "true" ip = "127.0.0.1" port = "20777" delay = "1" extradata = "0" />

- In simhub settings / games : configure 20778
View attachment 244695

- In x-sim : configure 20779 (I don't own this one so i don't know how it can be configured)

- In UDP relay plugin configure as follow and click apply :
View attachment 244696
Configured like this dirt 2 will send to 20777 - the relay plugin receives it and send it to 20778 for simhub itself and 20779 for xsim


For the blinking in dirt 2 i've took a look, the game revs damn high comparing to other games : you can change the trigger in the car settings put 95 or higher in redline :
View attachment 244697
I have seen that the dirt2 plugin of xsim allows to send the data by 20777 and receive them by 20778, it would be a matter of forwarding from udp relay to 20778 for xsim and using another port deferent to simhub, I am still waiting for them to tell me if It can be done globally
outsimdirt2.jpg
 
Dear,

I am running a rumble motor setup since last weekend - I am really happy about the effects
In combination with Oculus this tool give a real great feeling

I love it - Many Thanks

I have a small question .....

In the first part of motor rotation I have an annoying peep (whistle) sound produced by the rumble motors
noise gone when the motor reaches 30-40% rumble effect
Got first complaints from my family (I expected that they will complain about rumble noise, but the peep is much more the issue)

Do you have any suggestion or setup idea how to get rid of this noise

I read some article that DC motors produces this sound if the switching clock (I hope this is the right wording) is too low. EG in RC cars you could get rid of this noise by using ESC with higher clock speed.

My setup

https://de.aliexpress.com/item/Free.../2042857027.html?spm=a2g0s.9042311.0.0.3uiAM4

https://de.aliexpress.com/item/Hohe...32833268761.html?spm=a2g0s.9042311.0.0.3uiAM4

https://de.aliexpress.com/item/6V-1...32695445546.html?spm=a2g0s.9042311.0.0.6YwEte

12V 3A Power

Many Thanks
Peter
 
Dear,

I am running a rumble motor setup since last weekend - I am really happy about the effects
In combination with Oculus this tool give a real great feeling

I love it - Many Thanks

I have a small question .....

In the first part of motor rotation I have an annoying peep (whistle) sound produced by the rumble motors
noise gone when the motor reaches 30-40% rumble effect
Got first complaints from my family (I expected that they will complain about rumble noise, but the peep is much more the issue)

Do you have any suggestion or setup idea how to get rid of this noise

I read some article that DC motors produces this sound if the switching clock (I hope this is the right wording) is too low. EG in RC cars you could get rid of this noise by using ESC with higher clock speed.

My setup

https://de.aliexpress.com/item/Free.../2042857027.html?spm=a2g0s.9042311.0.0.3uiAM4

https://de.aliexpress.com/item/Hohe...32833268761.html?spm=a2g0s.9042311.0.0.3uiAM4

https://de.aliexpress.com/item/6V-1...32695445546.html?spm=a2g0s.9042311.0.0.6YwEte

12V 3A Power

Many Thanks
Peter

Hi ! Sadly it's a problem about hardware, but I agree it's audible, moreover the motors you choose are quite big comparing to the suggested motor and will probably be even more noisy.

I've read again the Adafruit documentation and I see that the PWM can be tuned (default is 1600hz which is right in the hearing range), since it's the maximum supported by the board, i guess that lowering it as much as possible could reduce the noise, or eventually make it generate a lower frequency less disturbing. I will check if it works, i have my own "shakeit-box" for testing :D, mine is properly enclosed (both motors and board so the noise is really reduced.) I will keep you in touch, however playing with frequencies can produce some other problems such as torque heavily reduced.
 
Wotever said:
Hi ! Simhub is build around multiple plugins. in this dash I used the afterburner data to ensure a maximum compatibility, does afterburner is running ?
Click to expand...
I now have afterburner installed and running but can't seem to get the GPU data to display
 
Hi ! Sadly it's a problem about hardware, but I agree it's audible, moreover the motors you choose are quite big comparing to the suggested motor and will probably be even more noisy.

I've read again the Adafruit documentation and I see that the PWM can be tuned (default is 1600hz which is right in the hearing range), since it's the maximum supported by the board, i guess that lowering it as much as possible could reduce the noise, or eventually make it generate a lower frequency less disturbing. I will check if it works, i have my own "shakeit-box" for testing :D, mine is properly enclosed (both motors and board so the noise is really reduced.) I will keep you in touch, however playing with frequencies can produce some other problems such as torque heavily reduced.

Thanks for your answer

I was hoping that there is a change to tune the hz - but I am not sure how and where - I do not want to touch your great program ......

I read in the Assetto corsa forum (shakeit threat) something about adding capacitor - looks like for some users it reduced the noise

if torque is reduced I have no problem - I am running my "big " motors anyhow on min level :)

Peter
 
Dear. WOTEVER

I can't thank you enough.
Thanks to yesterday's advice, I was able to succeed in making it.

simhub + 7" nextion lcd --

Thank you again.
 

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I'm sorry Mr Wotever but in the last few days I've read and looked, then looked and read and pondered with a rum, or four, maybe more. :sneaky:
Finally I admitted defeat, enough is enough. I would like some help please. :redface:

1: I have been making overlays for rF2 and have seen in the NCalc properties and with the rF2 Shared Memory Plugin Monitor a fair few properties like this ".GameRawData.CurrentPlayer.mBestSector1".
What does the "m" mean?

2: I am using DataCorePlugin.GameData.NewData.MaxSpeedLocal in an overlay and was wondering what the "Local" is for? The other two max speeds have km/h and mp/h instead of local.

3: Lastly, is there a way to reset that Max Speed reading using a button while still driving?

Thank you. :notworthy:
 
I'm sorry Mr Wotever but in the last few days I've read and looked, then looked and read and pondered with a rum, or four, maybe more. :sneaky:
Finally I admitted defeat, enough is enough. I would like some help please. :redface:

1: I have been making overlays for rF2 and have seen in the NCalc properties and with the rF2 Shared Memory Plugin Monitor a fair few properties like this ".GameRawData.CurrentPlayer.mBestSector1".
What does the "m" mean?

2: I am using DataCorePlugin.GameData.NewData.MaxSpeedLocal in an overlay and was wondering what the "Local" is for? The other two max speeds have km/h and mp/h instead of local.

3: Lastly, is there a way to reset that Max Speed reading using a button while still driving?

Thank you. :notworthy:

Here we go :D

1 : rawdata are data given by the api "as is" with no post processing at all from simhub, so the names comes from the api definition as defined in the plugin, the "m" comes from a naming convention of the plugin author it means "member"

2 - the "local" is the property which gives the speed in the unit configured by the user in the settings. But since the data can be used both by user (which actually don't care much of anything else than the speed unit as configured in the settings) or by developpers (using the sdk) , when used for plugins, developers may want to get a specific unit for computations no matter the user choice, that's why the 3 versions are available.

3 - Not yet, but i can add it to the to-do list ;)
 
Hi Wotever!

What about your new project:" Nextion, leds, and button box support using a single arduino micro"?

Any news?

Thanks in advance

I´m nervous :p
 
@orale
The beta is available on discord ;) but not yet properly documented :D if you wan't to give a try you're welcome :D

Thanks @Wotever for the offer ;), but I´m null soldering and something like that... I need a tutorial step by step, with materials, components, schemes...definitely... for kids :p

I´ll wait all the documentation ! :D:D

Thanks again
 
The anti humming was working only on v1, but it was actually what was stealing most of the power with this board, the version I gave made it optional for V1 boards, but I this trick can't be done with v2 at all. I know it can be reduced using small capacitors, but I never tried myself (I always wear my headset :D) here a quick find about this solution : http://www.pololu.com/docs/0J15/9
hellos

oh ok.
thank you.
its going to be very difficult adding extra caps to my fans, they all sealed,
think car audio noise suppressors would work??

karl
 
Hi ! Sadly it's a problem about hardware, but I agree it's audible, moreover the motors you choose are quite big comparing to the suggested motor and will probably be even more noisy.

I've read again the Adafruit documentation and I see that the PWM can be tuned (default is 1600hz which is right in the hearing range), since it's the maximum supported by the board, i guess that lowering it as much as possible could reduce the noise, or eventually make it generate a lower frequency less disturbing. I will check if it works, i have my own "shakeit-box" for testing :D, mine is properly enclosed (both motors and board so the noise is really reduced.) I will keep you in touch, however playing with frequencies can produce some other problems such as torque heavily reduced.
hi wotever

whys it so pronounced in ver2 motor shield?

im interested to hear if a small reduction in frequency or pwm will help??

karl
 
hi wotever

whys it so pronounced in ver2 motor shield?

im interested to hear if a small reduction in frequency or pwm will help??

karl

It's due to the boards itself, the v1 receives the PWM directly generated from the arduino, which can be tuned at very high frequency (out of the hearing range) however it was killing a bit torque.

The v2 has it's own pwm generator, that's why you can put so much motors (a classic arduino would not have enough pwm pins) However the pwm generator embedded on the board is right in the hearing range, and it's max frequency is pretty low (default freq is the max).
Personally my motors and boards are properly encased so it seriously reduce the noise.
 
Hi Wotever,

spent yesterday some time in reading different forum entries - DC motor noise in combination with motorshield v2

I found some solutions

1) 1 capacitor (330uF) - tried it, noise was reduced but motor does stop, move, stop cycles, does not make sense

2) 3 capacitors (0,1uF) - to be tested ...
https://learn.adafruit.com/adafruit-motor-shield-v2-for-arduino/faq

3) lower PWM frequency - tried some program entries, but failed, no change in noise, hope on your experience in changing your code

4) change shakeit parameters - increase threshold to avoid continuous noise - works but not really great as the effects come really late

Ciao
Peter
 
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