I'm on nVidia gtx 980 ti, the first version of the track (which I am still using) works fine.Works fine now, maybe the old version only works on PhysX cards?
I'm on nVidia gtx 980 ti, the first version of the track (which I am still using) works fine.Works fine now, maybe the old version only works on PhysX cards?
This could be the problem. I will test with enabled/disabled physx acceleration. And post an optimized version soon.Works fine now, maybe the old version only works on PhysX cards?
Here is a cleaned up version of my track.
- I reduced the number of reflector posts. On real life race day they remove them anyway.
- I reduced the number of movable objects to 43. This should work.
- I added non rendered collision walls.
I did have thought about it. ...well, you never know.It works perfect now As I said, it's a stunnig track. Congrats and thank you for the update.
By the way, have you ever thought about making Goodwood Hillclimb? With such quality as this one, it would be amazing...
Ok. That looks like the final release candidate for me.
Optimised tire wall collision.
Do you want more?All is beautiful but how many version will still be there?
Have a good time of the day,
Little sadly, but still can't "run" this beautiful road/track. Mine PC simply freezing completely while loading.
(Nvidia 750GTi card far from best for now, but most (let's say ~98%) of the tracks with AI working with FPS about 45-60)
Thanks for this kind of work/art, whatever.
This is not so much an issue of high detail, which would just cause low performance on slower PCs while still running at all (and the AC engine has shown to be surprisingly stable with tracks that pushed the boundary, like those 18 Gigabyte RTB creations), but you inadvertently building something that triggers a bug somewhere in the AC engine (like we discussed on Discord most likely something relating to the moveable objects system)Not much more we can do about. Highly detailed models take their toll!
I will add more pit boxes in the next release and let you know.When I open a server of 10 cars the server closes, it only works when you put three cars.
Another optimised release.
- I added 15 pitboxes for online races.
- you can now disable all movable objects if you have performance trouble with older graphic cards by editing models_layout_a.ini