There's a problem with the AI where cars will fly off track at turn 6 on the GP layout. How could I fix this issue?
Overhauled the Asphalt and Runoff shaders.
The sun now rises and sets in the correct real world positions.
Lighting tweaks.
Fixed some floodlights that were not lit up.
Groove tweaks.
Skidmark tweaks.
Added some more collision walls.
Hi, thanks for the feedback. The barrier issue in that location should be fixed with the latest version.Hi,
The latest versions of this track seem to be another 10-15% hit on the Main T in Assetto compared to the version I have installed from summer 2020 - so im keeping the holden oldie version instead but just to let y9u know.
Just writing to let you know that if you drive down the main straight at speed and miss the sharp right and go into the barrier fast you end up stuck in it and the race is then over - also if you take that righf turn and yoh do the same thing on the next right past the stadium same thing happens. You have to be pretty bad racer to crash there but i'm not that good tbh...
Still an awesome version of the track and it's my number No.1 one!
The off-track areas no longer slow you down.
The night lighting has been completely redone. With that, the 'void' should be gone as the lighting extends further outside the track, and performance should be improved. (The lighting was configured using CSP 0.1.78-preview1, SOL 2.2 and the SOL ppfilter. The look and performance will vary depending on your settings.)
The trees are no longer all the same size.
Various other bits and pieces.