Bahrain International Circuit (All Layouts)

Bahrain International Circuit (All Layouts) 2.2

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The off-track areas no longer slow you down.

The night lighting has been completely redone. With that, the 'void' should be gone as the lighting extends further outside the track, and performance should be improved. (The lighting was configured using CSP 0.1.78-preview1, SOL 2.2 and the SOL ppfilter. The look and performance will vary depending on your settings.)

The trees are no longer all the same size.

Various other bits and pieces.
Overhauled the Asphalt and Runoff shaders.

The sun now rises and sets in the correct real world positions.

Lighting tweaks.

Fixed some floodlights that were not lit up.

Groove tweaks.

Skidmark tweaks.

Added some more collision walls.
You may wish to delete the old track folder before installing this version.

Custom Shaders Patch 0.1.60 + is now recommended.

Rain FX is currently only available from Ilja Jusupov aka x4ab's Patreon.

What was done?

Rain FX.

VAO Patch.

Race start lights now actually light up.

Correctly generated grandstand crowds.

AI improvements.

New track preview outlines.

Fixed random dark patches on objects.

Fixed the normals direction on some objects.

Fixed some issues with flickering night lights.

Fixed the issue where some windows on the tower were not lit at night for some users.

Fixed some issues with Custom Shaders Patch Bounced Light.

Tiling fix to make the texture loops on the grass more subtle - Custom Shaders Patch only.

Dynamic Flags - Custom Shaders Patch only.

Tyre mark & groove changes.

Track description corner numbers.

Rolex clock is more evenly lit by the sun.

Floodlight meshes now look better during the day.

Fireworks.

Night lighting tweaks.

Other visual tweaks.
Global shaders tweaks.

New asphalt texture and shader settings.

New skid marks texture.

The oval layout now has night lighting.

Glass is now reflective.

Some windows are now transparent.

The grass has been darkened.

All trees are now correctly modelled 'Y' trees - same goes for the bushes.

The off-track surface is no longer sand, but still has less grip than the asphalt. (Tarmac runoff has its own surface properties similar to the asphalt)

Custom Shaders Patch bounced Light has been added.

The Custom Shaders Patch config is written on 0.1.52, but I have made some tweaks that should improve the experience on newer versions.

Added in a few Tyre Barriers that I had previously deleted.

Tyre Barriers are now textured.

Normal mapping applied to more meshes.

The small lakes now have animated water.

Fixed some Z fighting.

All textures are now DDS format (Might improve performance?)
Thank you to everyone who has provided me with feedback and suggestions, I really appreciate it.

  • Shaders tweaks to fix some bits and pieces.

  • Added objects that I previously deleted, should help to add some more life to the circuit.

  • Some general changes to try and help the circuit feel less empty.
Fixed some runoff that wasn't solid.

The groove is now more accurate to the racing line.

Fixed a fence that had a big gap in it.

Added a light to turn 2.

The secondary pitlane is now lit at night.

The Lollipop man should now be the correct size.

Fixed the UV mapping in some areas.

Added a second set of 'closer to the action' cameras to the 5 main track layouts.

Lowered the Test Circuit cameras.

Tweaked the reflectivity of some objects.

New asphalt texture and material properties. The texture loops should now be more subtle.

Flipped the normals on some objects that were invisible.

The crowd is now lit at night.

The Paddock is now lit at night.

Tweaked the lighting to try and find a better mid-ground between ppfilters.

Updated some sponsor placements.

Small tweaks to try add more life to the circuit at night.

Got the file size down.
I would like to start by apologising for all the constant updates, I just really want this track to be as good as possible.

Second, I would like to thank everyone who has given me feedback and suggestions, I really appreciate it :) .

The update:
I forgot to apply the spawn fix from the previous update to the hotlap spawns as well. They should now also be fixed.
Suddenly managed to recreate the issue where some cars would have really heavy traction and be undriveable as a result. The issue was being caused by one or more wheels spawning partially in the ground.

The issue seems to be fixed.
Treating this as the track being done, will update if something major comes up.

  • The tower is now lit up at night.
  • Added geotags etc.
  • The track will now show up as "Bahrain International Circuit" in Content Manager.
  • Groove now on all main track layouts.
  • Groove no longer clips into the ground.
  • DRS boards and brake distance boards are very slightly illuminated at night so that they actually show up.
  • Fixed a couple of digital flags that were not working.
The skid marks no longer cut the groove.

The road surface is no longer super reflective at night.

Updated the grass texture so that the texture loops are more subtle.

The grass shader is now slightly darker.

Added Custom Shaders Grass FX.
I realised one of the kerbs wasn't solid, I have now fixed this.

Tweaked the reflectivity of the road surface.
Hopefully fixed the issue where the night lighting was really dark for some users. The issue was to do with certain PP Filters.

"default" still causes issues, but "default_bright" seems to be okay.

I recommend using A3PP, which can be found here: https://www.racedepartment.com/downloads/a3pp-beautiful-ppfilter-for-assetto-corsa.24258/
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