Automobilista build v0.9.4 released

Paul Jeffrey

Premium
Automobilista Update 0.9.4.jpg

Ever impressive Brazilian development team Reiza Studios have released version 0.9.4 of the Steam Early Access title Automobilista and with it brings a number of useful updates to the game.

Notable enhancements include work on in-game shaders and lighting to bring about a more accurate and realistic feel to the many unique circuits. Work on improving particle display from dust and dirt kicked up by cars on track has been undertaken and could support better performance as well as stutter reduction for some users.

Alongside today's game update Reiza have also confirmed a new detailed development roadmap currently being finalised. Keep an eye out on RaceDepartment for more details as and when they become available.

Build v0.9.4 changelog below:

  • Fixed UI bug that could cause game to crash when clicking to exit it
  • Adjusted shaders & environment RGB settings for some lighting & color accuracy improvements
  • Adjusted AI slip reaction (improving reaction to front wheel grip loss)
  • Slightly improved collision detection & reaction (also slightly improves AI awareness to other cars)
  • Corrected TV Cockpit camera orientation rate in several cars
  • Fixed error which caused dust smoke from the dirt side of the road to be almost invisible (might actually resolve some performance / stuttering issues too)
  • Fixed bug with Salvador & Ribeirão dynamic road conditions not working
  • DynHUD: TelemetryInfo.mLapDistance is zeroed before crossing S/F line in a race session; Fixed NPE in LaptimesRecorder
  • Further tweaking to AI behavior to tone down aggression in close racing conditions (does not apply to mod cars or tracks unless these use the same AIW values)
  • Corrected AI qualifying performance in several tracks (were missing the ratio parameter that makes AI slightly faster in quali)
  • VIR: Tweaked road spec and changed event dates, updated skies accordingly
  • Spielberg (all versions): Shot down misplaced birds
  • Boxer Cup: LOD optimization; corrected skin alpha channels; callibrated AI performance; tweaked default Setup & tire physics
  • F-Extreme: Fixed bug with DRS flap opening not being visible; Fixed visibility of driver arms in T-Cam; Corrected wheel mount position & RPM leds; Set minimal weight to 702kg as per 2015 rules; adjusted weight distribution & tire physics
  • F-Reiza: Adjusted tire physics; Corrected wheel mount position & RPM leds
  • F-V10: Adjusted traction control scale levels
  • F-3: Corrected onboard cameras
  • Opalas: Fixed shift light not working
Whilst the recent build update contains many fixes and improvements to a title already shaping up nicely during this Early Access phase a couple of legacy issues still remain from previous versions. The in game DynHUD is still prone to freezing in Multiplayer when switching to race and saved multiplayer replays continue to present the appearance of floating cars when on track. Reiza advise they intend to address these issues in the next update, along with some other Multiplayer-related tasks.

Check out the RaceDepartment Automobilista forum for mods, news and discussions as well as our mighty AMS Club Racing scene.

Have you enjoyed AMS so far during Early Access? What do you think of the new update? Let us know in the comments section below!
 
Last edited:
Automobilista EA v0.9.6 RELEASED
25 JUNE -REIZA STUDIOS
A new Early Access build of Automobilista has been released - v0.9.6 is now out.


  • Content:
  • Added Copa Montana Series
  • Added Mendig Flugplatz (first of many layouts still to come for this venue)


  • Features & Fixes:
  • Added Time Trial integration with Virtual Xperience portal leaderboards (more about ithere[forum.reizastudios.com])
  • Integrated Steam Matchmaker into in-game Multiplayer lobby
  • Added new track limit violation system to clamp down excessive corner cutting & running wide (still subject to some track-specific fine-tuning - info & discussion about it here)
  • Adjusted tree shaders for improved lighting
  • Added alternative Interlagos, Kansai, Montreal, Spielberg track options removing GP-specific trackside objects and DRS / tire compound rules (same layout otherwise)
  • Fixed several multiplayer screen UI errors
  • DynHUD: Fixed HUD not displayed (properly) on multiplayer race start; Added a custom fix to Johannesburg trackmap; Fixed profile info being applied too late
  • VIR: Tweaked AI lines at Grand & Full layouts so they do a better job of avoiding dangerous curbs
  • F-Extreme Fixed oversized DRS textures which could cause memory overload
  • F-Retro: Fixed gear shift light not working
  • Boxer: Corrected off-center LCD display; Tweaked rear light; Fixed windshield reflection; Minor engine sound tweak; Minor adjustment to damper rates & rear wing; Increased default front anti-roll bar setting
  • Marcas: Minor tightening of tire slip angles & chassis inertia adjustment
 

Latest News

Do you prefer licensed hardware?

  • Yes for me it is vital

  • Yes, but only if it's a manufacturer I like

  • Yes, but only if the price is right

  • No, a generic wheel is fine

  • No, I would be ok with a replica


Results are only viewable after voting.
Back
Top