Paul Jeffrey
Premium
Ever impressive Brazilian development team Reiza Studios have released version 0.9.4 of the Steam Early Access title Automobilista and with it brings a number of useful updates to the game.
Notable enhancements include work on in-game shaders and lighting to bring about a more accurate and realistic feel to the many unique circuits. Work on improving particle display from dust and dirt kicked up by cars on track has been undertaken and could support better performance as well as stutter reduction for some users.
Alongside today's game update Reiza have also confirmed a new detailed development roadmap currently being finalised. Keep an eye out on RaceDepartment for more details as and when they become available.
Build v0.9.4 changelog below:
- Fixed UI bug that could cause game to crash when clicking to exit it
- Adjusted shaders & environment RGB settings for some lighting & color accuracy improvements
- Adjusted AI slip reaction (improving reaction to front wheel grip loss)
- Slightly improved collision detection & reaction (also slightly improves AI awareness to other cars)
- Corrected TV Cockpit camera orientation rate in several cars
- Fixed error which caused dust smoke from the dirt side of the road to be almost invisible (might actually resolve some performance / stuttering issues too)
- Fixed bug with Salvador & Ribeirão dynamic road conditions not working
- DynHUD: TelemetryInfo.mLapDistance is zeroed before crossing S/F line in a race session; Fixed NPE in LaptimesRecorder
- Further tweaking to AI behavior to tone down aggression in close racing conditions (does not apply to mod cars or tracks unless these use the same AIW values)
- Corrected AI qualifying performance in several tracks (were missing the ratio parameter that makes AI slightly faster in quali)
- VIR: Tweaked road spec and changed event dates, updated skies accordingly
- Spielberg (all versions): Shot down misplaced birds
- Boxer Cup: LOD optimization; corrected skin alpha channels; callibrated AI performance; tweaked default Setup & tire physics
- F-Extreme: Fixed bug with DRS flap opening not being visible; Fixed visibility of driver arms in T-Cam; Corrected wheel mount position & RPM leds; Set minimal weight to 702kg as per 2015 rules; adjusted weight distribution & tire physics
- F-Reiza: Adjusted tire physics; Corrected wheel mount position & RPM leds
- F-V10: Adjusted traction control scale levels
- F-3: Corrected onboard cameras
- Opalas: Fixed shift light not working
Check out the RaceDepartment Automobilista forum for mods, news and discussions as well as our mighty AMS Club Racing scene.
Have you enjoyed AMS so far during Early Access? What do you think of the new update? Let us know in the comments section below!
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